做个记录,以备后查
//设置可视大小
RectTransform tr = _scrollView.gameObject.GetComponent<RectTransform>();
tr.sizeDelta = new Vector2(200, 300);
//设置内嵌容器大小
ScrollRect rect = _scrollView.gameObject.GetComponent<ScrollRect>();
rect.content.sizeDelta = new Vector2(200, 600);
//预制件添加到内嵌容器
GameObject obj = Resources.Load<GameObject>("mybtn");
Instantiate(obj, rect.content.transform);