#define COIN_DLL
#define SOWIN_DLL
/*------------------------------------------------------------
* This example builds a render area in a window supplied by
* the application and a Material Editor in its own window.
* It uses callbacks for the component to report new values.
*----------------------------------------------------------*/
#include <Inventor/Win/SoWin.h>
#include <Inventor/SoDB.h>
#include <Inventor/Win/SoWinMaterialEditor.h>
#include <Inventor/Win/SoWinRenderArea.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoSeparator.h>
#ifdef _DEBUG
#pragma comment(lib, "coin3d.lib")
#pragma comment(lib, "sowin1d.lib")
#else
#pragma comment(lib, "coin3.lib")
#pragma comment(lib, "sowin1.lib")
#endif
// This is called by the Material Editor when a value changes
void
myMaterialEditorCB(void *userData, const SoMaterial *newMtl)
{
SoMaterial *myMtl = (SoMaterial *) userData;
// Copy all the fields from the new material
myMtl->copyFieldValues(newMtl);
}
int
main(int, char **argv)
{
// Initialize Inventor and Win
HWND myWindow = SoWin::init(argv[0]);
// Build the render area in the applications main window
SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow);
myRenderArea->setSize(SbVec2s(200, 200));
// Build the Material Editor in its own window
SoWinMaterialEditor *myEditor = new SoWinMaterialEditor;
// Create a scene graph
SoSeparator *root = new SoSeparator;
SoPerspectiveCamera *myCamera = new SoPerspectiveCamera;
SoMaterial *myMaterial = new SoMaterial;
myMaterial->diffuseColor.setValue(0.0f, 1.0f, 0.0f);
root->ref();
myCamera->position.setValue(0.212482f, -0.881014f, 2.5f);
myCamera->heightAngle = (float)(M_PI/4.0f);
root->addChild(myCamera);
root->addChild(new SoDirectionalLight);
root->addChild(myMaterial);
// Read the geometry from a file and add to the scene
SoInput myInput;
if (!myInput.openFile("../data/dogDish.iv"))
exit(1);
SoSeparator *geomObject = SoDB::readAll(&myInput);
if (geomObject == NULL)
exit(1);
root->addChild(geomObject);
// Add a callback for when the material changes
myEditor->attach(myMaterial);
myEditor->addMaterialChangedCallback(myMaterialEditorCB, myMaterial);
// Set the scene graph
myRenderArea->setSceneGraph(root);
// Show the main window and the Material Editor
myRenderArea->setTitle("Editor Callback");
myRenderArea->show();
SoWin::show(myWindow);
myEditor->show();
// Loop forever
SoWin::mainLoop();
return 0;
}
03-17
1769
![](https://csdnimg.cn/release/blogv2/dist/pc/img/readCountWhite.png)
09-06
09-06
09-06
09-06