Common Visual C++ 64-bit Migration Issues
When you use Visual C++ to create applications to run on a 64-bit Windows operating system, you should be aware of the following issues:
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An int and a long are 32-bit values on 64-bit Windows operating systems. For programs that you plan to compile for 64-bit platforms, you should be careful not to assign pointers to 32-bit variables. Pointers are 64-bit on 64-bit platforms, and you will truncate the pointer value if you assign it to a 32-bit variable.
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size_t, time_t, and ptrdiff_t are 64-bit values on 64-bit Windows operating systems.
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time_t is a 32-bit value on 32-bit Windows operating systems in Visual C++ versions before Visual C++ 2005. In Visual C++ 2005 and later, time_t is a 64-bit integer by default. For more information, see Time Management.
You should be aware of where your code takes an int value and processes it as a size_t or time_t value. It is possible that the number could grow to be larger than a 32-bit number and data will be truncated when it is passed back to the int storage.
The %x (hex int format) printf modifier will not work as expected on a 64-bit Windows operating system. It will only operate on the first 32 bits of the value that is passed to it.
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Use %I32x to display an integer on a Windows 32-bit operating system.
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Use %I64x to display an integer on a Windows 64-bit operating system.
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The %p (hex format for a pointer) will work as expected on a 64-bit Windows operating system.
For more information, see:
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Migration Tips
http://msdn.microsoft.com/en-us/library/3b2e7499(v=vs.80).aspx