老鼠走迷宫游戏(已定义4个关卡,看懂源代码的也可以自行调整)

以前找的。

3个文件

第一个文件main.cpp:

#include<iostream>
#include"maze.h"//自定义的头文件,存放类声明和常量
#include<cstdlib>//各种函数头文件,如rand函数
#include<time.h>//日期和时间的头文件
#include<stdio.h>//标准输入输出
#include<Windows.h>//图形界面设计头文件
#include<conio.h>//获取方向键的头文件

using namespace std;

void MainMenu();//显示游戏菜单函数
void MeunGame(int num);//显示不同关卡函数
void Introduce();//游戏介绍

int main()
{
	Maze maze_1(11, 11), maze_2(13, 13), maze_3(15, 15), maze_4(17, 17);//定义四个关卡
	//-------------------------------------------------------------------可自行调整设计
	int i = 0, choice = 0, choice_2, choice_3;
	char isexit = ' ', choice_1 = ' ';
	bool Go_on = false, judge[4] = { false };

	cout << "\n\t欢迎试玩憨憨老鼠走迷宫游戏";
	for (i = 0;i < 4;i++)
	{
		Sleep(500);
		cout << "·";
	}
	system("cls");
	Introduce();//游戏介绍
	system("cls");
	MainMenu();//显示游戏菜单
	cout << "\n\t请输入选择:(1~4)";
	cin >> choice;
	while (1)
	{
		switch (choice)
		{
		case 1:
			for (i = 1;i <= 4;i++)
			{
				if (i == 1)
				{
					MeunGame(i);//显示关卡菜单
					system("cls");
					maze_1.Show_Map();
					judge[0] = maze_1.Move();
					if (judge[0] == true)
					{
						cout << "憨憨鼠所走过的路径";
						maze_1.KeepMap();
						cout << "是否继续闯关:(Y|N)" << endl;
						cin >> choice_1;
						if (choice_1 == 'y' || choice_1 == 'Y')
						{
							Go_on = true;
						}
						else if (choice_1 == 'n' || choice_1 == 'N')
						{
							Go_on = false;
						}
					}
					else
					{
						system("pause");
						break;
					}
				}
				else if (i == 2)
				{
					MeunGame(i);
					system("cls");
					maze_2.Show_Map();
					judge[1] = maze_2.Move();
					if (judge[1] == true)
					{
						cout << "憨憨鼠所走过的路径";
						maze_2.KeepMap();
						cout << "是否继续闯关:(Y|N)" << endl;
						cin >> choice_1;
						if (choice_1 == 'y' || choice_1 == 'Y')
						{
							Go_on = true;
						}
						else if (choice_1 == 'n' || choice_1 == 'N')
						{
							Go_on = false;
						}
					}
					else
					{
						system("pause");
						break;
					}
				}
				else if (i == 3)
				{
					MeunGame(i);
					system("cls");
					maze_3.Show_Map();
					judge[2] = maze_3.Move();
					if (judge[2] == true)
					{
						cout << "憨憨鼠所走过的路径";
						maze_3.KeepMap();
						cout << "是否继续闯关:(Y|N)" << endl;
						cin >> choice_1;
						if (choice_1 == 'y' || choice_1 == 'Y')
						{
							Go_on = true;
						}
						else if (choice_1 == 'n' || choice_1 == 'N')
						{
							Go_on = false;
						}
					}
					else
					{
						system("pause");
						break;
					}
				}
				else if (i == 4)
				{
					MeunGame(i);
					system("cls");
					maze_4.Show_Map();
					judge[3] = maze_4.Move();
					if (judge[3] == true)
					{
						cout << "憨憨鼠所走过的路径";
						maze_4.KeepMap();
						system("pause");
						system("cls");
						cout << "\t★太棒了,恭喜你通过全部关卡★" << endl;
						cout << "\t  是否退出游戏?(Y|N)" << endl;
						cin >> choice_1;
						if (choice_1 == 'y' || choice_1 == 'Y')
						{
							return 0;
						}
						else if (choice_1 == 'n' || choice_1 == 'N')
						{
							Go_on = false;
						}
					}
					else
					{
						system("pause");
						break;
					}
				}
				if (Go_on == false)
				{
					break;
				}
			}
			break;
		case 2:
			system("cls");
			cout << "请你输入要编辑的关卡:" << endl;
			cout << "1.第一关" << endl;
			cout << "2.第二关" << endl;
			cout << "3.第三关" << endl;
			cout << "4.第四关" << endl;
			cin >> choice_2;
			if (choice_2 == 1 && judge[0] == true)
			{
				maze_1.EdidMap();
			}
			else if (choice_2 == 2 && judge[1] == true)
			{
				maze_2.EdidMap();
			}
			else if (choice_2 == 3 && judge[2] == true)
			{
				maze_3.EdidMap();
			}
			else if (choice_2 == 4 && judge[3] == true)
			{
				maze_4.EdidMap();
			}
			else
			{
				cout << "此关卡未通过,不能编译此关!" << endl;
				system("pause");
			}
			break;
		case 3:
			system("cls");
			cout << "请你输入要查看的关卡" << endl;
			cout << "1.第一关" << endl;
			cout << "2.第二关" << endl;
			cout << "3.第三关" << endl;
			cout << "4.第四关" << endl;
			cin >> choice_3;
			if (choice_3 == 1 && judge[0] == true)
			{
				maze_1.Short();
			}
			else if (choice_3 == 2 && judge[1] == true)
			{
				maze_2.Short();
			}
			else if (choice_3 == 3 && judge[2] == true)
			{
				maze_3.Short();
			}
			else if (choice_3 == 4 && judge[3] == true)
			{
				maze_4.Short();
			}
			else
			{
				cout << "此关卡未通过,不能查看此关!" << endl;
				system("pause");
			}
			break;
		case 4:
			system("cls");
			cout << "\n\n\t\t是否确定退出游戏?(Y|N)";
			cin >> isexit;
			if (isexit == 'Y' || isexit == 'y')
			{
				return 0;
			}
			else if (isexit == 'N' || isexit == 'n')
			{
				break;
			}
		default:
			cout << "\n\t输入选择选择无效,请从新输入:";
			Sleep(500);
			break;
		}
		system("cls");
		MainMenu();
		cout << "\n\t请输入输入选择:(1~4)";
		cin >> choice;
	}
}

void MainMenu()//游戏菜单函数
{
	cout << "\n\t\t**************************************************************" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                      *老鼠走迷宫游戏*                      *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                        1.开始游戏                          *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                        2.编辑地图                          *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                        3.破解地图                          *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                        4.退出游戏                          *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t**************************************************************" << endl;
}

void MeunGame(int num)//关卡菜单
{
	system("cls");
	cout << "\n\t\t**************************************************************" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t*                       ◤ 第" << num << "关 ◢                          *" << endl;
	cout << "\t\t*                                                            *" << endl;
	cout << "\t\t**************************************************************" << endl;
	system("pause");
}

void Introduce()//游戏介绍
{
	cout << "\n\t\t********************************************************************" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t*                     *老鼠走迷宫游戏介绍*                         *" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t*            1.玩家可通过方向键↑↓←→控制老鼠移动                *" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t*            2.在选择编辑地图时,玩家通过WASD编辑                  *" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t*            3.在选择破解地图时,会给出坐标路线,原点为迷宫左上角  *" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t*            4.在规定时间内走到粮仓算过关,时间越短所获积分越多    *" << endl;
	cout << "\t\t*                                                                  *" << endl;
	cout << "\t\t********************************************************************" << endl;
	system("pause");
}

第二个文件maze.cpp:

#include<iostream>
#include"maze.h"//自定义的头文件,存放类声明和常量
#include<cstdlib>//各种函数头文件,如rand函数
#include<time.h>//日期和时间的头文件
#include<stdio.h>//标准输入输出
#include<Windows.h>//图形界面设计头文件
#include<conio.h>//获取方向键的头文件

using namespace std;

Maze::Maze(int l, int w)//构造函数初始化地图和成员变量
{
	int i, j;
	Map_Length = l, Map_Width = w;
	for (i = 0;i <= Map_Length;i++)
	{
		for (j = 0;j <= Map_Width;j++)
		{
			if (i == 0 || j == 0)
			{
				Map[i][j] = road;
			}
			else
			{
				Map[i][j] = wall;//默认地图中都是墙
			}
		}
	}

	for (i = 0;i < Map_Length;i++)
	{
		for (j = 0;j < Map_Width;j++)
		{
			Visited[i][j] = 0;
		}
	}

	front = rear = -1;
	top = -1;
}

void Maze::CreateMap(int x, int y)//创建地图
{
	int Direction[4][2] = { {1,0}, {0,1}, {0,-1}, {-1,0} };//定义四个方向
	int i, j, temp;
	for (i = 0;i < 4;i++)//打乱四个方向
	{
		j = rand() % 4;
		temp = Direction[i][0];
		Direction[i][0] = Direction[j][0];
		Direction[j][0] = temp;
		temp = Direction[i][1];
		Direction[i][1] = Direction[j][1];
		Direction[j][1] = temp;
	}

	Map[x][y] = road;//选取[x][y]为路

	for (i = 0;i < 4;i++)
	{
		if (Map[x + 2 * Direction[i][0]][y + 2 * Direction[i][1]] == wall)//任意两点之间有路
		{
			Map[x + Direction[i][0]][y + Direction[i][1]] = road;
			CreateMap(x + 2 * Direction[i][0], y + 2 * Direction[i][1]);
		}
	}
}

void Maze::Show_Map()//显示地图
{
	//srand((unsigned)time(NULL));//种随机粒子
	CreateMap(2 * (rand() % (Map_Length / 2 + 1)), 2 * (rand() % (Map_Width / 2 + 1)));//随机选取x,y坐标
	Map[Map_Length / 2][Map_Width / 2] = Mouse;//定义老鼠的位置
	Map[Map_Length - 1][Map_Width - 1] = End;//定义粮仓的位置
	Display();
}

void Maze::Display()//查看地图
{
	int i, j;
	for (i = 0;i <= Map_Length;i++)
	{
		for (j = 0;j <= Map_Width;j++)
		{
			if (Map[i][j] == road)
			{
				cout << "  ";
			}
			else if (Map[i][j] == wall)
			{
				cout << "■";
			}
			else if (Map[i][j] == Mouse)
			{
				cout << "♂";
			}
			else if (Map[i][j] == End)
			{
				cout << "★";
			}
			else if (Map[i][j] == visited)
			{
				cout << "  ";
			}
		}
		cout << endl;
	}
}

void Maze::KeepMap()//显示老鼠走过的路径
{
	int i, j;
	for (i = 0;i <= Map_Length;i++)
	{
		for (j = 0;j <= Map_Width;j++)
		{
			if (Map[i][j] == road)
			{
				cout << "  ";
			}
			else if (Map[i][j] == wall)
			{
				cout << "■";
			}
			else if (Map[i][j] == Mouse)
			{
				cout << "♂";
			}
			else if (Map[i][j] == End)
			{
				cout << "★";
			}
			else if (Map[i][j] == visited)
			{
				cout << "×";
			}
		}
		cout << endl;
	}
}

bool Maze::Move()//老鼠移动
{
	int count = 30, m = 0, n = 0;
	bool temp = false;
	char Enter = ' ';
	int t = time(NULL);//获取系统时间
	pos_x = Map_Length / 2, pos_y = Map_Width / 2;//老鼠的初始位置
	while (count >= 0)
	{
		if (_kbhit() == 0)
		{

			if (t != time(NULL))
			{
				system("cls");
				Display();
				count--;
				cout << "|---剩余时间:" << count << "---|";
				if (count == 0)
				{
					system("cls");
					cout << "闯关失败" << endl;
					temp = false;
				}
				t = time(NULL);//获取当前时间
			}
		}
		if (_kbhit() != 0)
		{
			system("cls");
			Enter = _getch();
			if (Enter == -32)//*****键盘事件*****
			{
				switch (_getch())
				{
				case 72://up
					Up();
					Display();
					break;
				case 80://down
					Dowm();
					Display();
					break;
				case 75://left
					Left();
					Display();
					break;
				case 77://right
					Right();
					Display();
					break;
				default:
					break;
				}
			}
			if (Map[Map_Length - 1][Map_Width - 1] != End)
			{
				system("cls");
				cout << "★恭喜你闯关成功★" << endl;
				Map[pos_x][pos_y] = visited;
				cout << "★获得" << count << "点积分★" << endl;
				temp = true;
				break;
			}
		}
	}
	return temp;
}

void Maze::Up()//老鼠向上移动
{
	if (pos_y <= 0)
	{
		return;
	}
	else if (Map[pos_x - 1][pos_y] != wall)
	{
		Map[pos_x][pos_y] = visited;
		pos_x--;
		Map[pos_x][pos_y] = Mouse;
	}
}

void Maze::Dowm()//老鼠向下移动
{
	if (pos_y > Map_Width - 1)
	{
		return;
	}
	else if (Map[pos_x + 1][pos_y] != wall)
	{
		Map[pos_x][pos_y] = visited;
		pos_x++;
		Map[pos_x][pos_y] = Mouse;
	}
}

void Maze::Left()//老鼠向左移动
{
	if (pos_x <= 0)
	{
		return;
	}
	else if (Map[pos_x][pos_y - 1] != wall)
	{
		Map[pos_x][pos_y] = visited;
		pos_y--;
		Map[pos_x][pos_y] = Mouse;
	}
}

void Maze::Right()//老鼠向右移动
{
	if (pos_x > Map_Width - 1)
	{
		return;
	}
	else if (Map[pos_x][pos_y + 1] != wall)
	{
		Map[pos_x][pos_y] = visited;
		pos_y++;
		Map[pos_x][pos_y] = Mouse;
	}
}

void Maze::EdidMap()//编辑地图
{
	system("cls");
	char Enter = ' ';
	bool isKeep = false;
	pos_x = Map_Length / 2, pos_y = Map_Width / 2;//确定老鼠坐标
	Map[pos_x][pos_y] = Mouse;
	while (1)
	{
		Display();
		Enter = _getch();
		if (Enter == -32)//*****键盘事件*****
		{
			switch (_getch())
			{
			case 72://up
				Up();
				break;
			case 80://down
				Dowm();
				break;
			case 75://left
				Left();
				break;
			case 77://right
				Right();
				break;
			default:
				break;
			}
		}
		switch (Enter)
		{
		case 119://W键
			if (Map[pos_x - 1][pos_y] == wall)
			{
				Map[pos_x - 1][pos_y] = road;
			}
			else if (Map[pos_x - 1][pos_y] == road || Map[pos_x - 1][pos_y] == visited)
			{
				Map[pos_x - 1][pos_y] = wall;
			}
			break;
		case 97://A键
			if (Map[pos_x][pos_y - 1] == wall)
			{
				Map[pos_x][pos_y - 1] = road;
			}
			else if (Map[pos_x][pos_y - 1] == road || Map[pos_x][pos_y - 1] == visited)
			{
				Map[pos_x][pos_y - 1] = wall;
			}
			break;
		case 115://S键
			if (Map[pos_x + 1][pos_y] == wall)
			{
				Map[pos_x + 1][pos_y] = road;
			}
			else if (Map[pos_x + 1][pos_y] == road || Map[pos_x + 1][pos_y] == visited)
			{
				Map[pos_x + 1][pos_y] = wall;
			}
			break;
		case 100://D键
			if (Map[pos_x][pos_y + 1] == wall)
			{
				Map[pos_x][pos_y + 1] = road;
			}
			else if (Map[pos_x][pos_y + 1] == road || Map[pos_x][pos_y + 1] == visited)
			{
				Map[pos_x][pos_y + 1] = wall;
			}
			break;
		case 0x0D://回车
			system("cls");
			Map[pos_x][pos_y] = road;
			cout << "*****保存成功*****" << endl;
			isKeep = true;
			system("pause");
			break;
		default:
			break;
		}
		if (isKeep == true)
		{
			for (int i = 0;i < Map_Length;i++)
			{
				for (int j = 0;j < Map_Width;j++)
				{
					if (Map[i][j] == visited)
					{
						Map[i][j] = road;
					}
				}
			}
			break;
		}
		system("cls");
	}
}

void Maze::Short()
{
	rear = front = -1;
	int i, j;
	for (i = 1;i <= Map_Length;i++)
	{
		for (j = 1;j <= Map_Width;j++)
		{
			if (Map[i][j] == visited)
			{
				Map[i][j] = road;//被访问的变成路
			}
		}
	}
	for (i = 0;i <= Map_Length;i++)
	{
		for (j = 0;j <= Map_Width;j++)
		{
			Visited[i][j] = 0;
		}
	}
	Show_Map();//显示地图

	system("cls");
	int m = Map_Length - 1, n = Map_Width - 1;
	SmallRoadDisplay(m, n);//找最短路径

	while (top != -1)
	{
		top--;
	}
}

void Maze::SmallRoadDisplay(int x, int y)//最短路径
{
	bool flag = false;
	Visited[x - 1][y - 1] = 1;
	Map[x][y] = End;
	int i = 0, j = 0, k = 0;
	int Direction[4][2] = { {1,0}, {0,1}, {0,-1}, {-1,0} };//定义四个方向
	int arr[100] = { 0 };//存放x坐标的队列
	int brr[100] = { 0 };//存放y坐标的队列
	int record_x[100] = { 0 };//存放x坐标的栈
	int record_y[100] = { 0 };//存放y坐标的栈
	front = rear = -1;
	rear++;
	arr[rear] = x;//当前x坐标入队
	brr[rear] = y;//当前y坐标入队
	while (front != rear)
	{
		front++;
		for (i = 0;i < 4;i++)
		{
			if ((Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == road || Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == Mouse || Map[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == visited) && Visited[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] == 0 && arr[front] < Map_Width && arr[front] >= 1 && brr[front] < Map_Length && brr[front] >= 1)
			{
				rear++;
				arr[rear] = arr[front] + Direction[i][0];
				brr[rear] = brr[front] + Direction[i][1];
				Visited[arr[front] + Direction[i][0]][brr[front] + Direction[i][1]] = 1;
				if (arr[rear] == (Map_Length / 2) && brr[rear] == (Map_Width / 2))
				{
					flag = true;
					break;
				}
			}
		}
		if (flag == true)
		{
			break;
		}
	}

	front = rear + 1;
	rear = 0;
	top = -1;
	top++;
	record_x[top] = arr[front - 1];
	record_y[top] = brr[front - 1];
	while (rear != front)
	{
		front--;
		for (j = 0;j < 4;j++)
		{
			if (record_x[top] + Direction[j][0] == arr[front - 1] && record_y[top] + Direction[j][1] == brr[front - 1])
			{
				top++;
				record_x[top] = arr[front - 1];
				record_y[top] = brr[front - 1];
			}
		}
	}
	Display();
	cout << "最短路径如下:" << endl;
	cout << "鼠" << "->";
	for (i = 0;i <= top;i++)
	{
		cout << "(" << record_x[i] << "," << record_y[i] << ")" << "->";
	}
	cout << "仓" << endl;
	system("pause");
}

第三个文件maze.h:

#ifndef MAZE_H
#define MAZE_H

const int MaxSize = 100;
const int road = 0;//路
const int wall = 1;//墙
const int Mouse = 2;//老鼠
const int End = 3;//终点
const int visited = 4;//被访问的路径
const int MaxSmall = 5;//最短路径

class Maze
{
private:
	int pos_x, pos_y;//主角老鼠的坐标
	int Map_Length, Map_Width;//地图的长宽
	int Visited[MaxSize][MaxSize];//是否被访问数组
	int rear, front;
	int top;
public:
	Maze(int l, int w);//构造函数
	int Map[MaxSize][MaxSize];//地图数组
	void CreateMap(int, int);//创建地图
	void Show_Map();//显示地图
	void Display();//查看地图
	void KeepMap();//显示老鼠走过的路径
	bool Move();//老鼠移动
	void Up();//老鼠向上移动
	void Dowm();//老鼠向下移动
	void Right();//老鼠向右移动
	void Left();//老鼠向左移动
	void EdidMap();//编辑地图
	void Short();
	void SmallRoadDisplay(int x, int y);//最短路径
};
#endif
#pragma once

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好的!我可以为您设计一个迷宫游戏,其中包含三个关卡。在每个关卡中,玩家需要通过迷宫找到出口。每个关卡的难度会逐渐增加。以下是游戏设计的一些建议: 关卡1: - 设计一个简单的迷宫,包含一些弯道和直线走廊。 - 设置一个起点和一个终点,玩家需要找到通往终点的路径。 - 在迷宫中加入一些障碍物,如墙壁或陷阱,以增加挑战性。 关卡2: - 在关卡2中,增加一些复杂性和难度。 - 添加更多的分支路径和死胡同,使玩家需要做出更多的决策。 - 引入一些机关或谜题,需要玩家解决才能继续前进。 - 增加一些敌人或怪物,如果玩家被敌人捉到,就会失败并返回起点。 关卡3: - 在最终关卡中,增加最高级别的挑战。 - 设计一个非常复杂的迷宫,包含多个层次和隐藏路径。 - 在迷宫中设置更多的机关和谜题,需要解决才能找到正确的路径。 - 增加更多的敌人和陷阱,使玩家需要更加小心和策略性地行动。 此外,您还可以考虑添加以下元素来增加游戏的乐趣和互动性: - 收集物品:在迷宫中隐藏一些宝藏或道具,玩家可以收集它们以换取奖励或增加生命值。 - 时间限制:为每个关卡设置一个时间限制,玩家需要在规定时间内找到出口。 - 多人游戏:添加多人合作或对战模式,使玩家可以与其他玩家一起解谜或竞争。 这些只是一些初始的设计建议,您可以根据自己的喜好和创意进一步扩展和改进游戏。希望这个迷宫游戏设计能够满足您的需求!
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