Python Socket client编程实例

import socket

#
LOGLEVEL = {'FATAL':5, 'ERROR':4, 'INFO':3, 'DEBUG':0}

class MyMessage(object):
    '''
    classdocs
    '''


    def __init__(self):
        '''
        Constructor
        '''
        self.timeOut = 5
        self.localIP = socket.gethostbyname(socket.gethostname())
        self.localPort = 5062
        self._logLevel = LOGLEVEL['DEBUG']  #need to define

    def setLogLevel(self, level):
        self._logLevel = level

    def setTimeOut(self, timeOut):
        self.timeOut = timeOut

    def setLocalAddr(self, localIP=None, localPort=None):
        if localIP is not None:
            self.localIP = localIP
        if localPort is not None:
            self.localPort = localPort

    def sendByTCP(self, msg, remoteIP, remotePort):
        '''
        send MSG by TCP. return RESPONSE
        '''
        socketObj = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        socketObj.settimeout(self.timeOut)
        socketObj.connect((remoteIP, int(remotePort)))

        # Send data
        socketObj.send(msg)
        if self._logLevel <= LOGLEVEL['INFO']:
            print 'Sending MSG by TCP to %s:%s.../n' /
                       % (remoteIP, remotePort), msg

        # Receive one response
        buf = ''
        while True:
            try:
                buf = buf + socketObj.recv(2048)
            except socket.error, e:
                if self._logLevel <= LOGLEVEL['ERROR']:
                    print '/nError sending data:%s' % e
                break

        return buf

    def sendByUDP(self, msg, remoteIP, remotePort, localIP=None, localPort=None):
        '''
        send MSG by TCP. return RESPONSE
        '''
        if localIP is None:
            localIP = self.localIP
        if localPort is None:
            localPort = self.localPort

        socketObj = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        socketObj.settimeout(self.timeOut)
        socketObj.bind((localIP, int(localPort)))

        # Send data
        socketObj.sendto(msg, (remoteIP, remotePort))
        if self._logLevel <= LOGLEVEL['INFO']:
            print 'Sending MSG by UDP to %s:%s.../n' % (remoteIP, remotePort), msg

        # Receive one response
        buf = ''
        while True:
            try:
                buf = buf + socketObj.recv(2048)
            except socket.error, e:
                if self._logLevel <= LOGLEVEL['ERROR']:
                    print '/nError receiving data:%s' % e
                break

        return buf


if __name__ == "__main__":
    pass

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