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转载 Unity3D Vuforia Android 相机调焦
/*============================================================================== * Copyright (c) 2012-2014 Qualcomm Connected Experiences, Inc. All Rights Reserved. * =============================
2015-01-29 10:27:41 5367 2
转载 Unity3D 相机绕对象旋转和调整距离
using UnityEngine;public class MouseFollowRotation : MonoBehaviour{ public Transform target; public float xSpeed = 200; public float ySpeed = 200; public float mSpeed = 10; publ
2015-01-15 16:40:13 11447 4
转载 Unity3D平台依赖编译
Platform Dependent CompilationUnity includes a feature named “Platform Dependent Compilation”. This consists of some preprocessor directives that let you partition your scripts to compile and
2015-01-15 11:16:52 7131
转载 IOS触摸屏手势控制镜头旋转与缩放
using UnityEngine;using System.Collections;public class MobileCamera : MonoBehaviour{ //用于绑定参照物对象 public Transform target; //缩放系数 public float distance = 10.0f; //左右滑动移动速度
2015-01-15 11:09:23 3082
原创 faceplusplus 免费人脸识别云服务
faceplusplus免费人脸识别云服务using UnityEngine;using System.Collections;using System.Runtime.InteropServices;using System.IO;public class FaceTest : MonoBehaviour{ private string api_key = "y
2015-01-10 20:00:05 4743 9
转载 在Unity中使用贝塞尔曲线
using UnityEngine;[System.Serializable]public class Bezier : System.Object{ public Vector3 p0; public Vector3 p1; public Vector3 p2; public Vector3 p3; public float ti =
2015-01-08 10:56:38 3970
转载 Unity 中WWW加载 AssetBundle---中文路径
因为FileStream是允许中文路径的,可以先通过文件流把AssetBundle读取到内存,在通过CreateFromMemory 创建AssetBundle资源,这样的话就避开了WWW不能加载中文路径的问题。using UnityEngine;using System.Collections;using System.IO;public class LoadAsset : MonoB
2015-01-07 20:52:33 4929
转载 Json.NET一个流行的高性能.NETJSON框架
Feature Comparison Json.NETDataContractJsonSerializerJavaScriptSerializerSupports JSON Supports BSON Supports JSON Schema
2015-01-07 14:27:29 3848
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