一 使用cv::RNG
RNG rng = theRNG();
1 生成并显示三个浮点数,使用0.0到1.0的均匀分布
float f1 = rng.uniform(0.f,1.f);
float f2 = rng.uniform(0.f,1.f);
float f3 = rng.uniform(0.f,1.f);
cout<<" f1 " << f1 <<" f2 "<<f2<<" f3 "<<f3<<endl;
2 生成并显示三个双精度浮点数,使用正态分布,均值0.0,标准差1.0
Vec3d vec3d;
rng.fill(vec3d,RNG::NORMAL,0.,1.);
cout<<" d1 "<<vec3d[0]<<" d2 "<<vec3d[1]<<" d3 "<<vec3d[2]<<endl;
3 生成并显示三个无符号字节数,使用从0到255的均匀分布
unsigned byte1 = rng.uniform(0,255);
unsigned byte2 = rng.uniform(0,255);
unsigned byte3 = rng.uniform(0,255);
cout<<" byte1 " << byte1 <<" byte2 "<<byte2<<" byte3 "<<byte3<<endl;
二、cv::RNG::fill()
1 从0.0到1.0的20个均匀分布的浮点数
Mat matFloat20 = Mat(20,1,CV_32FC1,Scalar(0));
rng.fill(matFloat20,RNG::UNIFORM,0.f,1.f);
2 均值0.0标准差1.0的20个正态分布浮点数
Mat matFloat20 = Mat(20,1,CV_32FC1,Scalar(0));
rng.fill(matFloat20,RNG::NORMAL,0.f,1.f);
3 从0到255的20个均匀分布的无符号字节数
Mat matUbyte20 = Mat(20,1,CV_8UC1,Scalar(0));
rng.fill(matUbyte20,RNG::UNIFORM,0,255);
4 每个元素是从0到255的均匀正态分布的20个颜色三元组
Mat matColor20 = Mat(20,1,CV_8UC3,Scalar(0));
rng.fill(matColor20,RNG::UNIFORM,0,255);