今天想编辑一下新写的一个小程序,结果maker的时候一直报错,一直提示错误
结果上网搜索解决方法,得出结论就是文件名或者路径不对,我自己又核对了半天
这个是我make文件的内容:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/GameScene11.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
include $(CLEAR_VARS)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/GameScene11.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,.)
仔细看看哪里出问题了???
对了,就是我的GameScene11.cpp多了一个空格!
空格害死人啊 ,同志们!!!