1,代码展示
game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<stdbool.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS],int row,int col);
//排查雷
void FindBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//递归探索函数
void recurveSearch(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col, int x, int y);
//判断当前位置的外围有没有地雷,如果有返回>0,没有返回0
int GetMineCount(char mine[ROWS][COLS], int x, int y);
bool isWin(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col);
game.cpp
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("--------扫雷游戏---------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");//缺少可能会使所有编号出现在同一行
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
//布置十个雷
//生成随机的坐标来布置雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//1到9
int y = rand() % col + 1;//1到9
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return(mine[x - 1][y] + mine[x - 1][y - 1] + mine[x-1][y + 1] + mine[x + 1][y + 1] + mine[x+1][y] + mine[x + 1][y]+ mine[x][y-1] + mine[x][y+1] - 8 * '0');
}
//排查雷
void FindBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int i = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
i++;
if (i == 1)
{
printf("你已经被炸死了,还有最后一次机会!!!\n");
continue;
}
//展示数据
DisplayBoard(mine, ROW, COL);
printf("出师未捷身先死,游戏结束,很遗憾.....\n");
return;
}
else
{
//该位置不是雷,我们就排查周围有几个雷
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
//递归探索
recurveSearch(show, mine, row, col, x, y);
//显示函数
DisplayBoard(show, ROW, COL);
if (isWin(show, mine, row, col) == true)
{
break;
}
win++;
}
}
else
{
printf("坐标超出范围,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
void recurveSearch(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col, int x, int y)
{
//递归结束的条件:1,遇到了空白格 2,当前格子外围有地雷
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == ' ')
{
return;
}
else if (GetMineCount(mine,x,y)!= 0)
{
show[x][y] = GetMineCount(mine, x, y)+'0';
return;
}
show[x][y] = ' ';
recurveSearch(show, mine, row, col, x - 1, y - 1);
recurveSearch(show, mine, row, col, x - 1, y );
recurveSearch(show, mine, row, col, x - 1, y + 1);
recurveSearch(show, mine, row, col, x , y - 1);
recurveSearch(show, mine, row, col, x , y + 1);
recurveSearch(show, mine, row, col, x +1, y - 1);
recurveSearch(show, mine, row, col, x + 1, y );
recurveSearch(show, mine, row, col, x + 1, y +1);
}
}
bool isWin(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)
{
for (int i = 1; i <= row; i++)
{
//当前位置是不是地雷,或者有没有被探索出来
for (int j = 1; j <= col; j++)
{
if (mine[i][j] == '1' || mine[i][j] == '0' && show[i][j] != '*')
{
continue;
}
else
{
return false;
}
}
}
return true;
}
test.cpp
#include"game.h"
void game()
{
//创建二维数组
char mine[ROWS][COLS] = { 0 };//用来存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//用来存放排查出的雷的个数信息
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');//mine数组最开始全是‘0’
InitBoard(show, ROWS, COLS, '*');//show数组最开始全是‘*’
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//排查雷
FindBoard(mine, show, ROW, COL);
}
//菜单
void menu()
{
printf("****************************\n");
printf("****************************\n");
printf("**********1. play***********\n");
printf("**********2,exit***********\n");
printf("****************************\n");
printf("****************************\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>\n");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
2,效果展示
3,扩展点
扩展了递归探索函数和判断函数
void recurveSearch(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col, int x, int y)
{
//递归结束的条件:1,遇到了空白格 2,当前格子外围有地雷
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == ' ')
{
return;
}
else if (GetMineCount(mine,x,y)!= 0)
{
show[x][y] = GetMineCount(mine, x, y)+'0';
return;
}
show[x][y] = ' ';
recurveSearch(show, mine, row, col, x - 1, y - 1);
recurveSearch(show, mine, row, col, x - 1, y );
recurveSearch(show, mine, row, col, x - 1, y + 1);
recurveSearch(show, mine, row, col, x , y - 1);
recurveSearch(show, mine, row, col, x , y + 1);
recurveSearch(show, mine, row, col, x +1, y - 1);
recurveSearch(show, mine, row, col, x + 1, y );
recurveSearch(show, mine, row, col, x + 1, y +1);
}
}
bool isWin(char show[ROWS][COLS], char mine[ROWS][COLS], int row, int col)
{
for (int i = 1; i <= row; i++)
{
//当前位置是不是地雷,或者有没有被探索出来
for (int j = 1; j <= col; j++)
{
if (mine[i][j] == '1' || mine[i][j] == '0' && show[i][j] != '*')
{
continue;
}
else
{
return false;
}
}
}
return true;
}
4
在扫雷游戏代码的实现过程-CSDN博客可找到简易版本,后续还会继续扩展其他版本