SDL 鼠标点击和键盘事件和鼠标移动

还是不用多说,直接看代码


#include <stdio.h>
#include <string.h>

extern "C"
{
#include "sdl/SDL.h"
};
#define main main


int getMouseKeyEven(void *opaque) {
    SDL_Event ev;
    int quit = 0;
    //while (!quit) 
    {
        while (SDL_PollEvent(&ev))
        {
            if (SDL_KEYDOWN == ev.type) // SDL_KEYUP
            {
                if (SDLK_DOWN == ev.key.keysym.sym) 
                {
                    printf("SDLK_DOWN ...............\n");

                }else if (SDLK_UP == ev.key.keysym.sym) 
                {
                    printf("SDLK_UP ...............\n");

                }else if (SDLK_LEFT == ev.key.keysym.sym) 
                {
                    printf("SDLK_LEFT ...............\n");

                }else if (SDLK_RIGHT == ev.key.keysym.sym) 
                {
                    printf("SDLK_RIGHT ...............\n");
                }
            }
            else if (SDL_MOUSEBUTTONDOWN == ev.type) 
            {
                if(SDL_BUTTON_LEFT == ev.button.button)
                {
                    int px = ev.button.x;
                    int py = ev.button.y;
                    printf("x, y %d %d ...............\n", px, py);

                }
                else if(SDL_BUTTON_RIGHT == ev.button.button)
                {
                    int px = ev.button.x;
                    int py = ev.button.y;
                    printf("x, y %d %d ...............\n", px, py);
                }
            }
            else if (SDL_MOUSEMOTION == ev.type) 
            {
                int px = ev.motion.x;
                int py = ev.motion.y;

                printf("x, y %d %d ...............\n", px, py);
            }
            else if (SDL_QUIT == ev.type) 
            {
                printf("SDL_QUIT ...............\n");
                return 0;
            }
        }
    }

    return 0;
}
int main(int argc, char* argv[])
{
    if(SDL_Init(SDL_INIT_VIDEO)) {  
        printf( "Could not initialize SDL - %s\n", SDL_GetError()); 
        return -1;
    } 


    SDL_Window *screen; 
    //SDL 2.0 Support for multiple windows
    screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
        800, 600,SDL_WINDOW_OPENGL);
    if(!screen) {  
        printf("SDL: could not create window - exiting:%s\n",SDL_GetError());  
        return -1;
    }
    while (1) {
        SDL_Delay(10);
        getMouseKeyEven(NULL);
    }
}
  • 3
    点赞
  • 5
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值