在音视频的开发中,一个完整的播放器需要满足各种事件操作,例如鼠标左键暂停、按Q退出等。
常见的SDL事件函数有:
• SDL_WaitEvent():等待一个事件
• SDL_PushEvent():发送一个事件
• SDL_PumpEvents():将硬件设备产生的事件放入事件队列,用于
读取事件,在调用该函数之前,必须调用SDL_PumpEvents搜集
键盘等事件
• SDL_PeepEvents():从事件队列提取一个事件
以下是一个基于SDL的键鼠事件案例:
#include <SDL.h>
#include <stdio.h>
#define FF_QUIT_EVENT (SDL_USEREVENT + 2) // 用户自定义事件
#undef main
int main(int argc, char* argv[])
{
SDL_Window *window = NULL; // Declare a pointer
SDL_Renderer *renderer = NULL;
SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2
// Create an application window with the following settings:
window = SDL_CreateWindow(
"An SDL2 window", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
640, // width, in pixels
480, // height, in pixels
SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS// flags - see below
);
// Check that the window was successfully created
if (window == NULL)
{
// In the case that the window could not be made...
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
/* We must call SDL_CreateRenderer in order for draw calls to affect this window. */
renderer = SDL_CreateRenderer(window, -1, 0);
/* Select the color for drawing. It is set to white here. */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
/* Clear the entire screen to our selected color. */
SDL_RenderClear(renderer);
/* Up until now everything was drawn behind the scenes.
This will show the new, white contents of the window. */
SDL_RenderPresent(renderer);
SDL_Event event;
int b_exit = 0;
for (;;)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_KEYDOWN: /* 键盘事件 */
switch (event.key.keysym.sym)
{
case SDLK_a:
printf("key down a\n");
break;
case SDLK_s:
printf("key down s\n");
break;
case SDLK_d:
printf("key down d\n");
break;
case SDLK_q:
printf("key down q and push quit event\n");
SDL_Event event_q;
event_q.type = FF_QUIT_EVENT;
SDL_PushEvent(&event_q);
break;
default:
printf("key down 0x%x\n", event.key.keysym.sym);
break;
}
break;
case SDL_MOUSEBUTTONDOWN: /* 鼠标按下事件 */
if (event.button.button == SDL_BUTTON_LEFT)
{
printf("mouse down left\n");
}
else if(event.button.button == SDL_BUTTON_RIGHT)
{
printf("mouse down right\n");
}
else
{
printf("mouse down %d\n", event.button.button);
}
break;
case SDL_MOUSEMOTION: /* 鼠标移动事件 */
printf("mouse movie (%d,%d)\n", event.button.x, event.button.y);
break;
case FF_QUIT_EVENT:
printf("receive quit event\n");
b_exit = 1;
break;
}
if(b_exit)
break;
}
//destory renderer
if (renderer)
SDL_DestroyRenderer(renderer);
// Close and destroy the window
if (window)
SDL_DestroyWindow(window);
// Clean up
SDL_Quit();
return 0;
}
鼠标在白屏上移动时,我们可以看到鼠标所在的坐标。
同时按住ctrl和A时,窗口会打印按下A的操作。
大家可以更改指令来实现键鼠事件的跳转,以完成相应的功能。