Mini-project #5 - Memory

# implementation of card game - Memory


import simplegui
import random
 
a = [0,1,2,3,4,5,6,7]
c= a+a 
print c
d= [None]*(len(c))
for i in range(len(c)):
   
    n = random.randrange(0,len(c))
    d[i] = c[n]
    c.pop(n)
    
print d
 


deck_cards = [i%8 for i in range(16)]
print deck_card




click1 = 0
click2 = 0


# helper function to initialize globals
def new_game():
   
    global deck_cards, exposed, turns, state
    state = 0
    turns = 0
    deck_cards = [i%8 for i in range(16)]
 
    exposed = [False for i in range(16)]
    
    random.shuffle(deck_cards)
    label.set_text("Turns = " + str(turns))
    pass 


     
# define event handlers
def mouseclick(pos):
    # add game state logic here
    # add game state logic here
    global state, exposed, click1, click2, turns, deck_cards
    choice = int(pos[0] / 50)
    if state == 0:
        state = 1
        click1 = choice
        exposed[click1] = True
    elif state == 1:
        if not exposed[choice]:
            state = 2
            click2 = choice
            exposed[click2] = True
            turns += 1
    elif state == 2:
        if not exposed[choice]:
            if deck_cards[click1] == deck_cards[click2]:
                pass
            else:
                exposed[click1] = False
                exposed[click2] = False
            click1 = choice
            exposed[click1] = True
            state = 1       
    label.set_text("Turns = " + str(turns))
    
                        
# cards are logically 50x100 pixels in size    
def draw(canvas):
    for i in range(16):
        if exposed[i]:
            canvas.draw_text(str(deck_cards[i]), (50*i+10, 60), 40, "Pink")
        else:
            canvas.draw_polygon([(50*i, 0), (50*i, 100), (50*i + 50, 100), (50*i + 50, 0)], 3, "White", "Grey")
    pass




# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")


# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)


# get things rolling
new_game()
frame.start()




# Always remember to review the grading rubric
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