# implementation of card game - Memory
import simplegui
import random
a = [0,1,2,3,4,5,6,7]
c= a+a
print c
d= [None]*(len(c))
for i in range(len(c)):
n = random.randrange(0,len(c))
d[i] = c[n]
c.pop(n)
print d
deck_cards = [i%8 for i in range(16)]
print deck_card
click1 = 0
click2 = 0
# helper function to initialize globals
def new_game():
global deck_cards, exposed, turns, state
state = 0
turns = 0
deck_cards = [i%8 for i in range(16)]
exposed = [False for i in range(16)]
random.shuffle(deck_cards)
label.set_text("Turns = " + str(turns))
pass
# define event handlers
def mouseclick(pos):
# add game state logic here
# add game state logic here
global state, exposed, click1, click2, turns, deck_cards
choice = int(pos[0] / 50)
if state == 0:
state = 1
click1 = choice
exposed[click1] = True
elif state == 1:
if not exposed[choice]:
state = 2
click2 = choice
exposed[click2] = True
turns += 1
elif state == 2:
if not exposed[choice]:
if deck_cards[click1] == deck_cards[click2]:
pass
else:
exposed[click1] = False
exposed[click2] = False
click1 = choice
exposed[click1] = True
state = 1
label.set_text("Turns = " + str(turns))
# cards are logically 50x100 pixels in size
def draw(canvas):
for i in range(16):
if exposed[i]:
canvas.draw_text(str(deck_cards[i]), (50*i+10, 60), 40, "Pink")
else:
canvas.draw_polygon([(50*i, 0), (50*i, 100), (50*i + 50, 100), (50*i + 50, 0)], 3, "White", "Grey")
pass
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
# Always remember to review the grading rubric
import simplegui
import random
a = [0,1,2,3,4,5,6,7]
c= a+a
print c
d= [None]*(len(c))
for i in range(len(c)):
n = random.randrange(0,len(c))
d[i] = c[n]
c.pop(n)
print d
deck_cards = [i%8 for i in range(16)]
print deck_card
click1 = 0
click2 = 0
# helper function to initialize globals
def new_game():
global deck_cards, exposed, turns, state
state = 0
turns = 0
deck_cards = [i%8 for i in range(16)]
exposed = [False for i in range(16)]
random.shuffle(deck_cards)
label.set_text("Turns = " + str(turns))
pass
# define event handlers
def mouseclick(pos):
# add game state logic here
# add game state logic here
global state, exposed, click1, click2, turns, deck_cards
choice = int(pos[0] / 50)
if state == 0:
state = 1
click1 = choice
exposed[click1] = True
elif state == 1:
if not exposed[choice]:
state = 2
click2 = choice
exposed[click2] = True
turns += 1
elif state == 2:
if not exposed[choice]:
if deck_cards[click1] == deck_cards[click2]:
pass
else:
exposed[click1] = False
exposed[click2] = False
click1 = choice
exposed[click1] = True
state = 1
label.set_text("Turns = " + str(turns))
# cards are logically 50x100 pixels in size
def draw(canvas):
for i in range(16):
if exposed[i]:
canvas.draw_text(str(deck_cards[i]), (50*i+10, 60), 40, "Pink")
else:
canvas.draw_polygon([(50*i, 0), (50*i, 100), (50*i + 50, 100), (50*i + 50, 0)], 3, "White", "Grey")
pass
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
# Always remember to review the grading rubric