coursera—Mini-project #5—Memory

这是一个来自 The Rice的课程 An Introduction to Interactive Programming in Python (Part 2)的记忆力翻纸牌游戏,废话不多说,直接上代码。

源代码

# implementation of card game - Memory

import simplegui
import random
# helper function to initialize globals
def new_game():
    global new_lis, state, exposed, turn
    turn = 0
    exposed = [False] * 16
    state = 0
    new_lis = range(0, 8) + range(0, 8)
    random.shuffle(new_lis)
     
# define event handlers
def mouseclick(pos):
    # add game state logic here
    global exposed, state, pos1, pos2, turn, tex  
    if exposed[pos[0]//50] == False:
        if state == 0:
            state = 1
            turn = 1
            pos1 = pos[0]//50
            exposed[pos1] = True      
        elif state == 1:
            state = 2
            pos2 = pos[0]//50
            exposed[pos2] = True
        else:
            state = 1
            turn += 1
            if new_lis[pos1] != new_lis[pos2]:
                exposed[pos1] = False
                exposed[pos2] = False
            pos1 = pos[0]//50
            exposed[pos1] = True    
        label.set_text('Turns = ' + str(turn))
    
# cards are logically 50x100 pixels in size    
def draw(canvas):
    for i in range(len(new_lis)):
        canvas.draw_text(str(new_lis[i]), (15+50*i, 65), 40, 'Black')
    for j in range(len(new_lis)): 
        canvas.draw_polygon([[50*j, 0], [50*j, 100], [50*j+50, 100],[50*j+50, 0]],  2, 'Black')
        if not exposed[j]:
            canvas.draw_polygon([[50*j, 0], [50*j, 100], [50*j+50, 100],[50*j+50, 0]],  2, 'Black', 'Green')


# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label('Turns = 0')

# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
frame.set_canvas_background('White')

# get things rolling
new_game()
frame.start() 

# Always remember to review the grading rubric

运行结果示例
在这里插入图片描述

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