unity saveExcel

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using OfficeOpenXml;
public class SaveExcel : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    void OnGUI()
    {
        if( GUI.Button( new Rect( 100, 100, 300, 300 ), "Excel" ) )
        {
            WriteExcel( "rank", "rank1", InitConfig.instance.RankConfigDictionary );
        }
    }
    public static void WriteExcel( string excelName, string sheetName, Dictionary<string, InitConfig.RankConfigDataStyle> RankDictionary = null )
    {
        string path = Application.dataPath + "/" + excelName + ".xls";
        FileInfo newFile = new FileInfo( path );
        if( newFile.Exists )
        {
            newFile.Delete();
            newFile = new FileInfo( path );
        }
        //
        using( ExcelPackage package = new ExcelPackage( newFile ) )
        {
            //在excel空文件添加新sheet
            ExcelWorksheet worksheet = package.Workbook.Worksheets.Add( sheetName );
            //添加列名
            worksheet.Cells[1, 1].Value = RankDictionary["id"].rank;
            worksheet.Cells[1, 2].Value = RankDictionary["id"].name;
            worksheet.Cells[1, 3].Value = RankDictionary["id"].grade;
            worksheet.Cells[1, 4].Value = RankDictionary["id"].headRes;

            for( int i = 1; i < RankDictionary.Count; i++ )
            {
                string id = i.ToString();
                string num = ( 1 + i ).ToString();
                worksheet.Cells["A" + num].Value = RankDictionary[id].rank;
                worksheet.Cells["B" + num].Value = RankDictionary[id].name;
                worksheet.Cells["C" + num].Value = RankDictionary[id].grade;
                worksheet.Cells["D" + num].Value = RankDictionary[id].headRes;

            }
            package.Save();
            Debug.Log( excelName + "保存成功!" );
        }
    }

}

 

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