问题描述:
1154 Vertex Coloring (25 分)
A proper vertex coloring is a labeling of the graph's vertices with colors such that no two vertices sharing the same edge have the same color. A coloring using at most k colors is called a (proper) k-coloring.
Now you are supposed to tell if a given coloring is a proper k-coloring.
Input Specification:
Each input file contains one test case. For each case, the first line gives two positive integers N and M (both no more than 104), being the total numbers of vertices and edges, respectively. Then M lines follow, each describes an edge by giving the indices (from 0 to N−1) of the two ends of the edge.
After the graph, a positive integer K (≤ 100) is given, which is the number of colorings you are supposed to check. Then Klines follow, each contains N colors which are represented by non-negative integers in the range of int. The i-th color is the color of the i-th vertex.
Output Specification:
For each coloring, print in a line k-coloring
if it is a proper k
-coloring for some positive k
, or No
if not.
Sample Input:
10 11
8 7
6 8
4 5
8 4
8 1
1 2
1 4
9 8
9 1
1 0
2 4
4
0 1 0 1 4 1 0 1 3 0
0 1 0 1 4 1 0 1 0 0
8 1 0 1 4 1 0 5 3 0
1 2 3 4 5 6 7 8 8 9
Sample Output:
4-coloring
No
6-coloring
No
这一题的时间和空间限制都比较宽松,所以直接邻接矩阵+暴力循环判断也能过。。。
这里使用map的好处有两个:第一,在k-coloring时可以输出map.size()代替k;第二,直接判断颜色相同结点之间的邻接关系可以降低比较次数。
AC代码:
#include<bits/stdc++.h>
using namespace std;
int main()
{
// freopen("data.txt","r",stdin);
int n,m,k1,k2;
scanf("%d %d",&n,&m);
vector<bool> v(n*n,0);
for(;m--;)
{
scanf("%d %d",&k1,&k2);
v[k1*n+k2]=1;
v[k2*n+k1]=1;
}
scanf("%d",&m);
for(;m--;)
{
map<int,vector<int> > ma;
for(int i=0;i<n;i++)
{
scanf("%d",&k1);
auto it=ma.find(k1);
if(it==ma.end())
{
vector<int> v0(1,i);
ma.emplace(make_pair(k1,v0));
}
else
(it->second).emplace_back(i);
}
bool flag=true;
for(auto i:ma)
{
int s=i.second.size();
for(int j=0;j<s&&flag;++j)
for(int k=j+1;k<s&&flag;++k)
if(v[(i.second)[j]*n+(i.second)[k]])
flag=false;
if(!flag)
break;
}
if(flag)
printf("%d-coloring\n",ma.size());
else
printf("No\n");
}
return 0;
}