// VC,DirectX8开发实例(index buffer)
// http://wisdom.sakura.ne.jp/system/directx/dxg10.html
//画出复杂颜色的图形
#include <windows.h>
#include <d3d8.h>
#include <d3dx8.h>
#define TITLE TEXT("Kitty on your lap")
#define D3DFVF D3DFVF_XYZRHW | D3DFVF_DIFFUSE
IDirect3D8 * pDirect3D;
IDirect3DDevice8 * pD3Device;
D3DPRESENT_PARAMETERS d3dpp;
typedef struct {
float x , y , z , w;
DWORD color;
} D3DVERTEX;
LRESULT CALLBACK WndProc(HWND hWnd , UINT msg , WPARAM wp , LPARAM lp) {
static D3DVERTEX pt[] = {
{10 , 10 , 0 , 1 , 0xFFFF0000} ,
{200 , 10 , 0 , 1 , 0xFFFF00FF} ,
{10 , 200 , 0 , 1 , 0xFFFF00FF} ,
{200 , 200 , 0 , 1 , 0xFF0000FF}
};
static WORD index[] = { 0 , 1 , 2 , 3 , 2 , 1};
BYTE *bBuf;
static IDirect3DVertexBuffer8 *d3dvb;
static IDirect3DIndexBuffer8 *d3dib;
switch(msg){
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_CREATE:
pDirect3D->CreateDevice(
D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , hWnd ,
D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
&d3dpp , &pD3Device
);
pD3Device->CreateVertexBuffer(
sizeof (D3DVERTEX) * 4 , 0 ,
D3DFVF ,
D3DPOOL_MANAGED ,
&d3dvb);
d3dvb->Lock(0 , 0 , &bBuf , 0);
memcpy(bBuf , pt , sizeof (D3DVERTEX) * 4);
d3dvb->Unlock();
pD3Device->CreateIndexBuffer(sizeof (WORD) * 6 ,//size
D3DUSAGE_WRITEONLY , //指定表示资源的控制方法的定数
D3DFMT_INDEX16 ,
D3DPOOL_MANAGED ,
&d3dib);// 指定接受制作了的index buffer的指针的指针
d3dib->Lock(0 , 0 , &bBuf , 0);
memcpy(bBuf , index , sizeof (WORD) * 6);
d3dib->Unlock();
return 0;
case WM_PAINT:
pD3Device->Clear(0 , NULL , D3DCLEAR_TARGET ,
D3DCOLOR_XRGB(0xFF , 0xFF , 0xFF) , 1.0 , 0);
pD3Device->BeginScene();
pD3Device->SetVertexShader(D3DFVF);
pD3Device->SetStreamSource(0 , d3dvb , sizeof (D3DVERTEX));
// index buffer指定
pD3Device->SetIndices(d3dib , 0);
//
pD3Device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST , 0 , 4 , 0 , 2);
pD3Device->EndScene();
pD3Device->Present(NULL , NULL , NULL , NULL);
ValidateRect(hWnd , NULL);
break;
case WM_SIZE:
if(pD3Device && (wp == SIZE_RESTORED || wp == SIZE_MAXIMIZED)) {
d3dpp.BackBufferWidth = LOWORD(lp);
d3dpp.BackBufferHeight = HIWORD(lp);
pD3Device->Reset(&d3dpp);
InvalidateRect(hWnd,NULL,TRUE);
}
return 0;
}
return DefWindowProc(hWnd , msg , wp , lp);
}
int WINAPI WinMain(HINSTANCE hInstance , HINSTANCE hPrevInstance ,
LPSTR lpCmdLine,int nCmdShow) {
MSG msg;
HWND hWnd;
WNDCLASS winc;
D3DDISPLAYMODE dmode;
pDirect3D = Direct3DCreate8(D3D_SDK_VERSION);
pDirect3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT , &dmode);
ZeroMemory(&d3dpp , sizeof (d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = dmode.Format;
d3dpp.BackBufferCount = 1;
winc.style = CS_CLASSDC;
winc.lpfnWndProc = WndProc;
winc.cbClsExtra = winc.cbWndExtra = 0;
winc.hInstance = hInstance;
winc.hIcon = LoadIcon(NULL , IDI_APPLICATION);
winc.hCursor = LoadCursor(NULL,IDC_ARROW);
winc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
winc.lpszMenuName = NULL;
winc.lpszClassName = TEXT("KITTY");
if(!RegisterClass(&winc)) return 0;
hWnd = CreateWindow(TEXT("KITTY") , TITLE ,
WS_OVERLAPPEDWINDOW | WS_VISIBLE ,
CW_USEDEFAULT , CW_USEDEFAULT , CW_USEDEFAULT , CW_USEDEFAULT ,
(HWND)NULL,(HMENU)NULL , hInstance , (LPSTR)NULL);
while (GetMessage(&msg , NULL , 0 , 0 )) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
pDirect3D->Release();
pD3Device->Release();
return msg.wParam;
}