说明:在本文中,一些描述是等价的:
- 游戏对象 <=> 对象 <=> gameObject;
- 脚本 <=> 组件 <=> Component;
- 显示 <=> active 启用 <=> enable;
- 禁用 <=> disable
参考:
https://www.cnblogs.com/dudu580231/p/6184539.html
https://blog.csdn.net/qq_38721111/article/details/90270235
https://blog.csdn.net/qq_39097425/article/details/84191350
https://blog.csdn.net/qq_39162826/article/details/106568528