CustomUI Direct3D9_Sample

 刚开始建这个项目的时候编译器报了很多Link2019的错误。

后来添加了一些lib文件才解决,参考    缺少.lib文件导致的Link2019 解决方案汇总

 ============================================================================================================================

 

Dialog::InitDefaultElements()

创建各种Element(元素,组成Control的单元),放到CDXUTElementHolder类型的Dialog::m_DefaultElements中.

1 struct DXUTElementHolder
2 {
3     UINT nControlType;
4     UINT iElement;
5 
6     CDXUTElement Element;
7 };

m_DefaultElements存放的ElementHolder根据所属控件的类型(nControlType)从小到大(0开始)编号

 1 //-------------------------------------
 2     // CDXUTButton - Button
 3     //-------------------------------------
 4     SetRect( &rcTexture, 0, 0, 136, 54 );
 5     Element.SetTexture( 0, &rcTexture );
 6     Element.SetFont( 0 );
 7     Element.TextureColor.States[ DXUT_STATE_NORMAL ] = D3DCOLOR_ARGB( 150, 255, 255, 255 );
 8     Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB( 200, 255, 255, 255 );
 9     Element.FontColor.States[ DXUT_STATE_MOUSEOVER ] = D3DCOLOR_ARGB( 255, 0, 0, 0 );
10 
11     // Assign the Element
12     SetDefaultElement( DXUT_CONTROL_BUTTON, 0, &Element );
13 
14 
15     //-------------------------------------
16     // CDXUTButton - Fill layer
17     //-------------------------------------
18     SetRect( &rcTexture, 136, 0, 252, 54 );
19     Element.SetTexture( 0, &rcTexture, D3DCOLOR_ARGB( 0, 255, 255, 255 ) );
20     Element.TextureColor.States[ DXUT_STATE_MOUSEOVER ] = D3DCOLOR_ARGB( 160, 255, 255, 255 );
21     Element.TextureColor.States[ DXUT_STATE_PRESSED ] = D3DCOLOR_ARGB( 60, 0, 0, 0 );
22     Element.TextureColor.States[ DXUT_STATE_FOCUS ] = D3DCOLOR_ARGB( 30, 255, 255, 255 );
23 
24 
25     // Assign the Element
26     SetDefaultElement( DXUT_CONTROL_BUTTON, 1, &Element );

这段代码定义了两个Button类型的Element,编号为0和1。

如果继续添加的话编号递增。

添加另一种类型的话,编号重新从零开始。

 

===================================================================================================================

CDXUTControl::SetElement
 1 HRESULT CDXUTControl::SetElement( UINT iElement, CDXUTElement* pElement )
 2 {
 3     HRESULT hr = S_OK;
 4 
 5     if( pElement == NULL )
 6         return E_INVALIDARG;
 7     
 8     //m_DefaultElements中的元素同类型编号按从小到大的顺序排列
 9     //所以从m_DefaultElements中挑选出来的pElement的编号iElement递增(0,1,2.....)
10     //某一种控件第一次调用此函数(SetElement)时,控件的m_Elements为空,将编号为0的Element存入,循环退出
11     // Make certain the array is this large
12     for( UINT i = m_Elements.GetSize(); i <= iElement; i++ )
13     {
14         CDXUTElement* pNewElement = new CDXUTElement();
15         if( pNewElement == NULL )
16             return E_OUTOFMEMORY;
17 
18         hr = m_Elements.Add( pNewElement );
19         if( FAILED( hr ) )
20         {
21             SAFE_DELETE( pNewElement );
22             return hr;
23         }
24     }
25 
26     // Update the data
27     CDXUTElement* pCurElement = m_Elements.GetAt( iElement );
28     *pCurElement = *pElement;
29 
30     return S_OK;
31 }

 ===================================================================================================

Element的定义如下

 1 class CDXUTElement
 2 {
 3 public:
 4     void    SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor = D3DCOLOR_ARGB( 255, 255, 255,
 5                                                                                                        255 ) );
 6     void    SetFont( UINT iFont, D3DCOLOR defaultFontColor = D3DCOLOR_ARGB( 255, 255, 255,
 7                                                                             255 ), DWORD dwTextFormat = DT_CENTER |
 8                      DT_VCENTER );
 9 
10     void    Refresh();
11   //纹理, 文本字体, 文本格式,  
12     UINT iTexture;          // Index of the texture for this Element 
13     UINT iFont;             // Index of the font for this Element
14     DWORD dwTextFormat;     // The format argument to DrawText 
15   // 放纹理的边界矩形
16     RECT rcTexture;         // Bounding rect of this element on the composite texture
17   //纹理和文本的Blend颜色, Blend分量用于控制透明度
18     DXUTBlendColor TextureColor;
19     DXUTBlendColor FontColor;
20 };

 

 

 

======================================================================================================

可以使用输入法(Input Method Editor)的IMEEditBox

 

 1 //已经定义了g_SampleUI
 2     CDXUTDialog                 g_SampleUI;             // dialog for sample specific controls
 3     g_SampleUI.Init( &g_DialogResourceManager );
 4     g_SampleUI.SetCallback( OnGUIEvent );
 5 // IME-enabled edit box
 6     CDXUTIMEEditBox* pIMEEdit;
 7     CDXUTIMEEditBox::InitDefaultElements( &g_SampleUI );
 8     if( SUCCEEDED( CDXUTIMEEditBox::CreateIMEEditBox( &g_SampleUI, IDC_EDITBOX2,
 9                                                       L"IME-capable edit control with custom styles. Type and press Enter", 20, 390, 600, 45, false, &pIMEEdit ) ) )
10     {
11         g_SampleUI.AddControl( pIMEEdit );
12         pIMEEdit->GetElement( 0 )->iFont = 1;
13         pIMEEdit->GetElement( 1 )->iFont = 1;
14         pIMEEdit->GetElement( 9 )->iFont = 1;
15         pIMEEdit->GetElement( 0 )->TextureColor.Init( D3DCOLOR_ARGB( 128, 255, 255, 255 ) );  // Transparent center
16         pIMEEdit->SetBorderWidth( 7 );
17         pIMEEdit->SetTextColor( D3DCOLOR_ARGB( 255, 64, 64, 64 ) );
18         pIMEEdit->SetCaretColor( D3DCOLOR_ARGB( 255, 64, 64, 64 ) );
19         pIMEEdit->SetSelectedTextColor( D3DCOLOR_ARGB( 255, 255, 255, 255 ) );
20         pIMEEdit->SetSelectedBackColor( D3DCOLOR_ARGB( 255, 40, 72, 72 ) );
21     }

 

CDXUTIMEEditBox继承自CDXUTEditBox, 定义在DXUTguiIME.h/cpp文件中

包含了静态函数:

static void             InitDefaultElements( CDXUTDialog* pDialog );

负责为该类定义所使用的Element(元素),并通过

HRESULT CDXUTDialog::SetDefaultElement( UINT nControlType, UINT iElement, CDXUTElement* pElement );

添加到所属Dialog的默认元素表(m_DefaultElements)中,  一共9个Element

Please refer to DXUTguiIME.h/cpp  for more details  .

 

=-=========================================================================================================================

 单选列表框                                                     多选列表框

                           

 

 1 class CDXUTListBox : public CDXUTControl
 2 {
 3 public:
 4                     CDXUTListBox( CDXUTDialog* pDialog = NULL );
 5     virtual         ~CDXUTListBox();
 6     .
 7     .
 8     .
 9     .//member function skipped
10     .
11     .
12 
13 protected:
14     RECT m_rcText;      // Text rendering bound
15     RECT m_rcSelection; // Selection box bound
16     CDXUTScrollBar m_ScrollBar;
17     int m_nSBWidth;
18     int m_nBorder;
19     int m_nMargin;
20     int m_nTextHeight;  // Height of a single line of text
21     DWORD m_dwStyle;    // List box style
22     int m_nSelected;    // Index of the selected item for single selection list box
23     int m_nSelStart;    // Index of the item where selection starts (for handling multi-selection)
24     bool m_bDrag;       // Whether the user is dragging the mouse to select
25 
26     CGrowableArray <DXUTListBoxItem*> m_Items;
27 };
CDXUTListBox成员里的两个类型
CDXUTScrollBar m_ScrollBar; 滚动条定义如下
 1 class CDXUTScrollBar : public CDXUTControl
 2 {
 3 public:
 4                     CDXUTScrollBar( CDXUTDialog* pDialog = NULL );
 5     virtual         ~CDXUTScrollBar();
 6     .
 7     .
 8     .    //member functions skipped
 9     .
10     .
11     .
12 
13 protected:
14     // ARROWSTATE indicates the state of the arrow buttons.
15     // CLEAR            No arrow is down.
16     // CLICKED_UP       Up arrow is clicked.
17     // CLICKED_DOWN     Down arrow is clicked.
18     // HELD_UP          Up arrow is held down for sustained period.
19     // HELD_DOWN        Down arrow is held down for sustained period.
20     enum ARROWSTATE
21     {
22         CLEAR,
23         CLICKED_UP,
24         CLICKED_DOWN,
25         HELD_UP,
26         HELD_DOWN
27     };
28 
29     void            UpdateThumbRect();
30     void            Cap();  // Clips position at boundaries. Ensures it stays within legal range.
31 
32     bool m_bShowThumb;
33     bool m_bDrag;
34     RECT m_rcUpButton;
35     RECT m_rcDownButton;
36     RECT m_rcTrack;
37     RECT m_rcThumb;
38     int m_nPosition;  // Position of the first displayed item
39     int m_nPageSize;  // How many items are displayable in one page
40     int m_nStart;     // First item
41     int m_nEnd;       // The index after the last item
42     POINT m_LastMouse;// Last mouse position
43     ARROWSTATE m_Arrow; // State of the arrows
44     double m_dArrowTS;  // Timestamp of last arrow event.
45 };
View Code

 

CGrowableArray <DXUTListBoxItem*> m_Items  选项的类型如下
1 struct DXUTListBoxItem
2 {
3     WCHAR strText[256];
4     void* pData;
5 
6     RECT rcActive;
7     bool bSelected; 8 };

 

CGrowableArray解析

 

转载于:https://www.cnblogs.com/Agravity/p/5142029.html

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