线程间通信 ManualResetEvent

在socket网络编程过程中,连接、发送数据、接收数据都要用到ManualResetEvent 来协调异步通信进程。

连接

sock.BeginConnect(MyServer,
                        new AsyncCallback(ConnectCallback), sock)

                       connectDone.WaitOne();

 private void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                Socket client = (Socket)ar.AsyncState;
                client.EndConnect(ar);   
               

                 sock.BeginSend(byteData, 0, byteData.Length, 0,
                            new AsyncCallback(SendCallback), sock);
                        sendDone.WaitOne();

                   ......                    
                    sock.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                    connectDone.Set();//此后,主线程才执行connectDone.WaitOne()后面的内容
                }
           
            catch(Exception ex)
            {
                MessageBox.Show(ex.Message);
                connectDone.Set();
   
            }
        }

发送

sock.BeginSend(byteData, 0, byteData.Length, 0,
                            new AsyncCallback(SendCallback), sock);
                        sendDone.WaitOne();

 private void SendCallback(IAsyncResult ar)
        {
            try
            {
                Socket client = (Socket)ar.AsyncState;
                sendDone.Set();
//此后,主线程才执行connectDone.WaitOne()后面的内容
            }
            catch (Exception ee)
            {
                MessageBox.Show(ee.Message);
            }
        }

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