第十三周项目五——点类及其派生类圆类的应用

/*
*【项目5(选做)】类的组合与继承
* 程序的版权和版本声明部分
* Copyright (c)2012, 烟台大学计算机学院学生
* All rightsreserved.
* 文件名称: object.cpp
* 攻城菜鸟:蛋蛋
* 完成日期:2013年  5 月  27 日
* 版本号:  Code Blocks10.05
* 输入描述:点坐标及圆半径
* 问题描述:要求:
(1)先建立一个Point(点)类,包含数据成员x,y(坐标点);
(2)以Point为基类,派生出一个Circle(圆)类,增加数据成员(半径),基类的成员表示圆心;
(3)编写上述两类中的构造、析构函数及必要的输入输出函数
(4)定义友元函数int locate,判断点p在圆c上、圆c内或圆c外,返回值<0圆内,==0圆上,>0 圆外;
(5)重载关系运算符(6种)运算符,使之能够按圆的面积比较两个圆的大小;
(6)给定一点p,求出该点与圆心相连成的直线与圆的两个交点并输出,下面给出用于测试的main()函数,涉及到的类请自行定义
* 程序输出:圆的相关数据
*/
#include<iostream>
#include<cmath>
using namespace std;
class Point
{
    public:
    Point(double X=0,double Y=0):x(X),y(Y){}
    void setX(double X){x=X;}
    void setY(double Y){y=Y;}
    double getX()const{return x;}
    double getY()const{return y;}
    //~Point(){delete x;delete y;}
    friend ostream &operator<<(ostream &output,const Point &p);
    protected:
    double x,y;
};
ostream &operator<<(ostream &output,const Point &p)
{
    output<<"点坐标:"<<"("<<p.x<<","<<p.y<<")"<<endl;
    return output;
}
struct Two_points   //专为crossover_point()函数返回值定义的结构体
{
	Point p1;
	Point p2;
};
class Circle:public Point
{
    public:
     Circle(double X,double Y,double r):Point(X,Y),radius(r){}
     void setCircle(double r){radius=r;}
     double getRadius(){return radius;}
     friend ostream &operator <<(ostream &output,const Circle &c);
     //void printCircle(){cout<<printPoint()<<endl;
    //~printCircle(){delete r;}
    //friend int locate( )

    friend int locate(const Point &p,const Circle &c);
    friend bool operator>(const  Circle &c1,const Circle &c2);
    friend bool operator<(const Circle &c1,const Circle &c2);
    friend bool operator>=(const Circle &c1,const Circle &c2);
    friend bool operator<=(const Circle &c1,const Circle &c2);
    friend bool operator==(const Circle &c1,const Circle &c2);
    friend bool operator!=(const Circle &c1,const Circle &c2);
    Two_points crossover_point(Point &p);
    //crossover_point
    protected:
    double radius;
};
ostream &operator <<(ostream &output,const Circle &c)
    {
        output<<"圆中:圆心为:("<<c.x<<","<<c.y<<"),半径为:"<<c.radius<<endl;
    }
int locate(const Point &p,const Circle &c){
if((c.getX()-p.getX())*(c.getX()-p.getX())+(c.getY()-p.getY())*(c.getY()-p.getY())>c.radius*c.radius)return 1;else if((c.getX()-p.getX())*(c.getX()-p.getX())+(c.getY()-p.getY())*(c.getY()-p.getY())==c.radius*c.radius)return 0;else if((c.getX()-p.getX())*(c.getX()-p.getX())+(c.getY()-p.getY())*(c.getY()-p.getY())<c.radius*c.radius)return -1;
}
 bool operator>(Circle &c1,Circle &c2){if(c1.getRadius()>c2.getRadius())return true;else return false;}
 bool operator<(Circle &c1,Circle &c2){if(c1.getRadius()<c2.getRadius())return true;else return false;}
 bool operator>=(Circle &c1,Circle &c2){if(c1.getRadius()>=c2.getRadius())return true;else return false;}
 bool operator<=(Circle &c1,Circle &c2){if(c1.getRadius()<=c2.getRadius())return true;else return false;}
 bool operator==(Circle &c1,Circle &c2){if(c1.getRadius()==c2.getRadius())return true;else return false;}
 bool operator!=(Circle &c1,Circle &c2){if(c1.getRadius()!=c2.getRadius())return true;else return false;}
 Two_points Circle::crossover_point(Point &p)
{
	Two_points pp;
	pp.p1.setX ( x + sqrt(radius*radius/(1+((y-p.getY())/(x-p.getX()))*((y-p.getY())/(x-p.getX())))));
	pp.p2.setX ( x - sqrt(radius*radius/(1+((y-p.getY())/(x-p.getX()))*((y-p.getY())/(x-p.getX())))));
	pp.p1.setY ( p.getY() + (pp.p1.getX() -p.getX())*(y-p.getY())/(x-p.getX()));
	pp.p2.setY ( p.getY() + (pp.p2.getX() -p.getX())*(y-p.getY())/(x-p.getX()));
	return pp;
}


 int main( )
{
	Circle c1(3,2,4),c2(4,5,5);      //c2应该大于c1
	Point p1(1,1),p2(3,-2),p3(7,3);  //分别位于c1内、上、外


	cout<<"圆c1: "<<c1;
	cout<<"点p1: "<<p1;
	cout<<"点p1在圆c1之"<<((locate(p1, c1)>0)?"外":((locate(p1, c1)<0)?"内":"上"))<<endl;
	cout<<"点p2: "<<p2;
	cout<<"点p2在圆c1之"<<((locate(p2, c1)>0)?"外":((locate(p2, c1)<0)?"内":"上"))<<endl;
	cout<<"点p3: "<<p3;
	cout<<"点p3在圆c1之"<<((locate(p3, c1)>0)?"外":((locate(p3, c1)<0)?"内":"上"))<<endl;
	cout<<endl;


	cout<<"圆c1: "<<c1;
	if(c1>c2) cout<<"大于"<<endl;
	if(c1<c2) cout<<"小于"<<endl;
	if(c1>=c2) cout<<"大于等于"<<endl;
	if(c1<=c2) cout<<"小于等于"<<endl;
	if(c1==c2) cout<<"等于"<<endl;
	if(c1!=c2) cout<<"不等于"<<endl;
	cout<<"圆c2: "<<c1;
	cout<<endl;


	cout<<"用另外一种方法求交点:"<<endl;
	Two_points twoPoint = c1.crossover_point(p1);
	cout<<"点p1: "<<p1;
	cout<<"与圆c1: "<<c1;
	cout<<"的圆心相连,与圆交于两点,分别是:"<<endl;
	cout<<"交点: "<<twoPoint.p1;
	cout<<"交点: "<<twoPoint.p2;
	return 0;
}





我的操作感悟:不太明白直线与圆的交点咋求,求交点的代码考的老师您的,我等着再自己编一下求交点的代码,(*^__^*) 嘻嘻……

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