陀螺仪控制物体

    using UnityEngine;
using System.Collections;


public class Gyro : MonoBehaviour {
    Gyroscope gyro;  
    Quaternion quatMult;  
    Quaternion quatMap;  
    GameObject player;  
    GameObject camParent;  

void Awake() {  
    player = GameObject.Find("Player");  
    Transform currentParent = transform.parent;  
    camParent = new GameObject("camParent");  
    camParent.transform.position = transform.position;  
    transform.parent = camParent.transform;  

    GameObject camGrandparent = new GameObject("camGrandParent");  
    camGrandparent.transform.position = transform.position;  
    camParent.transform.parent = camGrandparent.transform;  
    camGrandparent.transform.parent = currentParent;  

    gyro = Input.gyro;  

    gyro.enabled = true;  
    camParent.transform.eulerAngles = new Vector3(90,0, 0);  
    quatMult = new Quaternion(0, 0, 1, 0);  

    }  

void Update()  {  


    quatMap = new Quaternion(gyro.attitude.x, gyro.attitude.y, gyro.attitude.z,gyro.attitude.w);  
    Quaternion qt=quatMap * quatMult;  

    transform.localRotation =qt;  

    }  

}  
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