抓住毕业会的尾巴,用星空特效去表白你的女神吧!

毕业会已经面临结束了,赶快行动起来吧
不要让自己留下遗憾,感觉动起来抓紧表白,否则哭都没地方哭
表白才会有结果,不然永远没有结果
你缺的不是同学,而是一个相爱的人,要万一他也喜欢你,就等着你说出这句话呢

特效地址点击即可查看

在这里插入图片描述

html代码:

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta http-equiv="X-UA-Compatible" content="IE=edge">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>星空表白</title>
  <link rel="stylesheet" href="./index.css">
</head>

<body>
  <div class="loveY">
    <span></span>
    <span></span>
    <span></span>
    <span>X</span>
    <span>X</span>
    <span>X</span>
    <span></span>
    <span></span>
  </div>
  <div class="header">
    <canvas id="canvas">
    </canvas>
  </div>
</body>
<script src="./index.js"></script>

</html>

css代码:

body {
  background: black;
  padding: 0;
  margin: 0;
  overflow: hidden;
}

.header {
  margin: 0 auto;
  width: 100%;
  height: 100%;
  background-color: #000;
  position: relative;
}

.loveY {
  width: 800px;
  position: fixed;
  color: red;
  top: 45%;
  left: 40%;
  font-size: 50px;
  z-index: 999;
}

.loveY span {
  animation: Confession 4s linear infinite;
}

.loveY span:nth-child(1) {
  animation-delay: 0s;
}

.loveY span:nth-child(2) {
  animation-delay: 0.4s;
}

.loveY span:nth-child(3) {
  animation-delay: 0.8s;
}

.loveY span:nth-child(4) {
  animation-delay: 1.2s;
}

.loveY span:nth-child(5) {
  animation-delay: 1.6s;
}

.loveY span:nth-child(6) {
  animation-delay: 2s;
}

.loveY span:nth-child(7) {
  animation-delay: 2.4s;
}

.loveY span:nth-child(8) {
  animation-delay: 2.8s;
}

@keyframes Confession {
  0% {
    text-shadow: blue;
  }

  50% {
    text-shadow: red;
  }

  100% {
    text-shadow: red;
  }

  50% {
    color: transparent;
  }

  0% {
    text-shadow: blue;
  }
}

js代码:

var canvas = document.getElementById('canvas'),
      ctx = canvas.getContext('2d'),
      w = canvas.width = window.innerWidth,
      h = canvas.height = window.innerHeight,
      hue = 217,
      stars = [],
      count = 0,
      maxStars = 15000; 
    var canvas2 = document.createElement('canvas'),
      ctx2 = canvas2.getContext('2d');
    canvas2.width = 100;
    canvas2.height = 100;
    var half = canvas2.width / 2,
      gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
    gradient2.addColorStop(0.025, '#CCC');
    gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
    gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
    gradient2.addColorStop(1, 'transparent');
    ctx2.fillStyle = gradient2;
    ctx2.beginPath();
    ctx2.arc(half, half, half, 0, Math.PI * 2);
    ctx2.fill();
    function random(min, max) {
      if (arguments.length < 2) {
        max = min;
        min = 0;
      }
      if (min > max) {
        var hold = max;
        max = min;
        min = hold;
      }
      return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    function maxOrbit(x, y) {
      var max = Math.max(x, y),
        diameter = Math.round(Math.sqrt(max * max + max * max));
      return diameter / 4 ;
    }
    var Star = function () {
      this.orbitRadius = random(maxOrbit(w, h));
      this.radius = random(60, this.orbitRadius) / 10;
      this.orbitX = w / 2;
      this.orbitY = h / 2;
      this.timePassed = random(0, maxStars);
      this.speed = random(this.orbitRadius) / 10000;
      this.alpha = random(2, 10) / 10;
      count++;
      stars[count] = this;
    }
    Star.prototype.draw = function () {
      var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
        y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
        twinkle = random(10);
      if (twinkle === 1 && this.alpha > 0) {
        this.alpha -= 0.05;
      } else if (twinkle === 2 && this.alpha < 1) {
        this.alpha += 0.05;
      }
      ctx.globalAlpha = this.alpha;
      ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
      this.timePassed += this.speed;
    }
    for (var i = 0; i < maxStars; i++) {
      new Star();
    }

    function animation() {
      ctx.globalCompositeOperation = 'source-over';
      ctx.globalAlpha = 0.5;
      ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
      ctx.fillRect(0, 0, w, h)
      ctx.globalCompositeOperation = 'lighter';
      for (var i = 1, l = stars.length; i < l; i++) {
        stars[i].draw();
      };
      window.requestAnimationFrame(animation);
    }
    animation();
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