2021-06-03 JavaGUI 贪吃蛇+图片素材免费

GUI 贪吃蛇

package GUI.snake;

import javax.swing.*;

public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setVisible(true);
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变

        frame.add(new GamePanel());
    }
}

package GUI.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    private static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    private static URL upURL = Data.class.getResource("statics/up.png");
    private static URL downRUL = Data.class.getResource("statics/down.png");
    private static URL leftURL = Data.class.getResource("statics/left.png");
    private static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downRUL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    private static URL bodyURl = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURl);

    private static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

package GUI.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;
    int [] snakeX = new int[600];
    int [] snakeY = new int[500];
    String fx;

    //食物的坐标
    int foodX;
    int foodY;
    Random random = new Random();//随机数

    int score;

    //游戏当前的状态: 开始 停止
    boolean isStart = false;//默认是不开始

    //需要失败的状态
    boolean isFall = false;

    //定时器://100毫秒刷新一次
    Timer timer = new Timer(100,this);

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
    }

    //初始化
    public void init(){
        length = 3;
        snakeX[0]=100;snakeY[0]=100;
        snakeX[1]=75;snakeY[1]=100;
        snakeX[2]=50;snakeY[2]=100;
        fx = "R";
        timer.start();

        //把食物随机分布在界面上
        foodX = 25 + 25*random.nextInt(34);
        foodY = 75 + 25*random.nextInt(24);
        score =0;
    }

    //绘制面板,游戏中的所有东西,都是用这个画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        this.setBackground(Color.white);
        Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.white);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);

        //把小蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }


        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }

        Data.food.paintIcon(this,g,foodX,foodY);

        //游戏状态
        if (isStart==false){
            g.setColor(Color.white);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);

        }

        if (isFall){
            g.setColor(Color.red);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘的按键
        if (keyCode == KeyEvent.VK_SPACE){
            if (isFall){
                //重新开始
                isFall = false;
                init();//回到初始化
            }else {
                isStart = !isStart;
            }
            repaint();
        }

        //小蛇移动
        if (keyCode==KeyEvent.VK_UP && !(fx.equals("D"))){
            fx ="U";
        }else if (keyCode==KeyEvent.VK_DOWN && !(fx.equals("U"))){
            fx ="D";
        }else if (keyCode==KeyEvent.VK_LEFT && fx!="R"){
            fx ="L";
        }else if (keyCode==KeyEvent.VK_RIGHT && fx!="L"){
            fx ="R";
        }
    }

    //事件监听---需要通过固定事件来判断
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFall==false){

            //吃食物
            if (snakeX[0]==foodX && snakeY[0]==foodY){
                length++;
                score+=10;
                for (int i = 3; i < length; i++) {
                    foodX = 25+25*random.nextInt(34);
                    foodY = 75+25*random.nextInt(24);
                    if (snakeX[length] == foodX && snakeY[length] == foodY){
                        break;
                    }
                }
            }


            //移动
            for (int i = length - 1; i >0 ; i--) {//后一节移到前一节的位置
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            //走向+边界判断 X Y
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                if (snakeX[0]>850) { snakeX[0] = 25; }
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){ snakeX[0] = 850; }
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){ snakeY[0] = 650; }
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650){ snakeY[0] = 75; }
            }
            //失败判定
            for (int i = 1; i < length; i++) {
                if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
                    isFall = true;
                }
            }
            repaint();//重画页面
        }
        timer.start();//定时器开启
    }




    @Override public void keyReleased(KeyEvent e) { }@Override public void keyTyped(KeyEvent e) { }
}

在这里插入图片描述body.png
在这里插入图片描述food.png
在这里插入图片描述header.png
在这里插入图片描述up.png
在这里插入图片描述down.png
在这里插入图片描述left.png
在这里插入图片描述right.png

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