GUI 贪吃蛇
package GUI.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.add(new GamePanel());
}
}
package GUI.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
private static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
private static URL upURL = Data.class.getResource("statics/up.png");
private static URL downRUL = Data.class.getResource("statics/down.png");
private static URL leftURL = Data.class.getResource("statics/left.png");
private static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downRUL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
private static URL bodyURl = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURl);
private static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package GUI.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;
int [] snakeX = new int[600];
int [] snakeY = new int[500];
String fx;
//食物的坐标
int foodX;
int foodY;
Random random = new Random();//随机数
int score;
//游戏当前的状态: 开始 停止
boolean isStart = false;//默认是不开始
//需要失败的状态
boolean isFall = false;
//定时器://100毫秒刷新一次
Timer timer = new Timer(100,this);
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
}
//初始化
public void init(){
length = 3;
snakeX[0]=100;snakeY[0]=100;
snakeX[1]=75;snakeY[1]=100;
snakeX[2]=50;snakeY[2]=100;
fx = "R";
timer.start();
//把食物随机分布在界面上
foodX = 25 + 25*random.nextInt(34);
foodY = 75 + 25*random.nextInt(24);
score =0;
}
//绘制面板,游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
Data.food.paintIcon(this,g,foodX,foodY);
//游戏状态
if (isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if (isFall){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘的按键
if (keyCode == KeyEvent.VK_SPACE){
if (isFall){
//重新开始
isFall = false;
init();//回到初始化
}else {
isStart = !isStart;
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP && !(fx.equals("D"))){
fx ="U";
}else if (keyCode==KeyEvent.VK_DOWN && !(fx.equals("U"))){
fx ="D";
}else if (keyCode==KeyEvent.VK_LEFT && fx!="R"){
fx ="L";
}else if (keyCode==KeyEvent.VK_RIGHT && fx!="L"){
fx ="R";
}
}
//事件监听---需要通过固定事件来判断
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFall==false){
//吃食物
if (snakeX[0]==foodX && snakeY[0]==foodY){
length++;
score+=10;
for (int i = 3; i < length; i++) {
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
if (snakeX[length] == foodX && snakeY[length] == foodY){
break;
}
}
}
//移动
for (int i = length - 1; i >0 ; i--) {//后一节移到前一节的位置
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向+边界判断 X Y
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850) { snakeX[0] = 25; }
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0] = 850; }
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){ snakeY[0] = 650; }
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){ snakeY[0] = 75; }
}
//失败判定
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFall = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启
}
@Override public void keyReleased(KeyEvent e) { }@Override public void keyTyped(KeyEvent e) { }
}
body.png
food.png
header.png
up.png
down.png
left.png
right.png