C/C++ Runtime 多线程函数

一 简单实例(来自codeprojct:http://www.codeproject.com/useritems/MultithreadingTutorial.asp
主线程创建2个线程t1和t2,创建时2个线程就被挂起,后来调用ResumeThread恢复2个线程,是其开始执行,调用WaitForSingleObject等待2个线程执行完,然后推出主线程即结束进程。

 

#include <stdio.h>
#include <string>             // for STL string class
#include <windows.h>          // for HANDLE
#include <process.h>          // for _beginthread()

using namespace std;


class ThreadX
{
private:
  int loopStart;
  int loopEnd;
  int dispFrequency;

public:
  string threadName;

  ThreadX( int startValue, int endValue, int frequency )
  {
    loopStart = startValue;
    loopEnd = endValue;
    dispFrequency = frequency;
  }

  // In C++ you must employ a free (C) function or a static
  // class member function as the thread entry-point-function.
  // Furthermore, _beginthreadex() demands that the thread
  // entry function signature take a single (void*) and returned
  // an unsigned.
  static unsigned __stdcall ThreadStaticEntryPoint(void * pThis)
  {
      ThreadX * pthX = (ThreadX*)pThis;   // the tricky cast
      pthX->ThreadEntryPoint();           // now call the true entry-point-function

      // A thread terminates automatically if it completes execution,
      // or it can terminate itself with a call to _endthread().

      return 1;          // the thread exit code
  }

  void ThreadEntryPoint()
  {
     // This is the desired entry-point-function but to get
     // here we have to use a 2 step procedure involving
     // the ThreadStaticEntryPoint() function.

    for (int i = loopStart; i <= loopEnd; ++i)
    {
      if (i % dispFrequency == 0)
      {
          printf( "%s: i = %d\n", threadName.c_str(), i );
      }
    }
    printf( "%s thread terminating\n", threadName.c_str() );
  }
};


int main()
{
    // All processes get a primary thread automatically. This primary
    // thread can generate additional threads.  In this program the
    // primary thread creates 2 additional threads and all 3 threads
    // then run simultaneously without any synchronization.  No data
    // is shared between the threads.

    // We instantiate an object of the ThreadX class. Next we will
    // create a thread and specify that the thread is to begin executing
    // the function ThreadEntryPoint() on object o1. Once started,
    // this thread will execute until that function terminates or
    // until the overall process terminates.

    ThreadX * o1 = new ThreadX( 0, 1, 2000 );

    // When developing a multithreaded WIN32-based application with
    // Visual C++, you need to use the CRT thread functions to create
    // any threads that call CRT functions. Hence to create and terminate
    // threads, use _beginthreadex() and _endthreadex() instead of
    // the Win32 APIs CreateThread() and EndThread().

    // The multithread library LIBCMT.LIB includes the _beginthread()
    // and _endthread() functions. The _beginthread() function performs
    // initialization without which many C run-time functions will fail.
    // You must use _beginthread() instead of CreateThread() in C programs
    // built with LIBCMT.LIB if you intend to call C run-time functions.

    // Unlike the thread handle returned by _beginthread(), the thread handle
    // returned by _beginthreadex() can be used with the synchronization APIs.

    HANDLE   hth1;
    unsigned  uiThread1ID;

    hth1 = (HANDLE)_beginthreadex( NULL,         // security
                                   0,            // stack size
                                   ThreadX::ThreadStaticEntryPoint,
                                   o1,           // arg list
                                   CREATE_SUSPENDED,  // so we can later call ResumeThread()
                                   &uiThread1ID );

    if ( hth1 == 0 )
        printf("Failed to create thread 1\n");

    DWORD   dwExitCode;

    GetExitCodeThread( hth1, &dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 1 exit code = %u\n", dwExitCode );

    // The System::Threading::Thread object in C++/CLI has a "Name" property.
    // To create the equivalent functionality in C++ I added a public data member
    // named threadName.

    o1->threadName = "t1";

    ThreadX * o2 = new ThreadX( -1000000, 0, 2000 );

    HANDLE   hth2;
    unsigned  uiThread2ID;

    hth2 = (HANDLE)_beginthreadex( NULL,         // security
                                   0,            // stack size
                                   ThreadX::ThreadStaticEntryPoint,
                                   o2,           // arg list
                                   CREATE_SUSPENDED,  // so we can later call ResumeThread()
                                   &uiThread2ID );

    if ( hth2 == 0 )
        printf("Failed to create thread 2\n");

    GetExitCodeThread( hth2, &dwExitCode );  // should be STILL_ACTIVE = 0x00000103 = 259
    printf( "initial thread 2 exit code = %u\n", dwExitCode );

    o2->threadName = "t2";

    // If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex()
    // we wouldn't now need to call ResumeThread().

    ResumeThread( hth1 );   // serves the purpose of Jaeschke's t1->Start()

    ResumeThread( hth2 );

    // In C++/CLI the process continues until the last thread exits.
    // That is, the thread's have independent lifetimes. Hence
    // Jaeschke's original code was designed to show that the primary
    // thread could exit and not influence the other threads.

    // However in C++ the process terminates when the primary thread exits
    // and when the process terminates all its threads are then terminated.
    // Hence if you comment out the following waits, the non-primary
    // threads will never get a chance to run.

    WaitForSingleObject( hth1, INFINITE );
    WaitForSingleObject( hth2, INFINITE );

    GetExitCodeThread( hth1, &dwExitCode );
    printf( "thread 1 exited with code %u\n", dwExitCode );

    GetExitCodeThread( hth2, &dwExitCode );
    printf( "thread 2 exited with code %u\n", dwExitCode );

    // The handle returned by _beginthreadex() has to be closed
    // by the caller of _beginthreadex().

    CloseHandle( hth1 );
    CloseHandle( hth2 );

    delete o1;
    o1 = NULL;

    delete o2;
    o2 = NULL;

    printf("Primary thread terminating.\n");
}


二解释
1)如果你正在编写C/C++代码,决不应该调用CreateThread。相反,应该使用VisualC++运行期库函数_beginthreadex,推出也应该使用_endthreadex。如果不使用Microsoft的VisualC++编译器,你的编译器供应商有它自己的CreateThred替代函数。不管这个替代函数是什么,你都必须使用。

2)因为_beginthreadex和_endthreadex是CRT线程函数,所以必须注意编译选项runtimelibaray的选择,使用MT或MTD。

3) _beginthreadex函数的参数列表与CreateThread函数的参数列表是相同的,但是参数名和类型并不完全相同。这是因为Microsoft的C/C++运行期库的开发小组认为,C/C++运行期函数不应该对Windows数据类型有任何依赖。_beginthreadex函数也像CreateThread那样,返回新创建的线程的句柄。
下面是关于_beginthreadex的一些要点:
•每个线程均获得由C/C++运行期库的堆栈分配的自己的tiddata内存结构。(tiddata结构位于Mtdll.h文件中的VisualC++源代码中)。

•传递给_beginthreadex的线程函数的地址保存在tiddata内存块中。传递给该函数的参数也保存在该数据块中。

•_beginthreadex确实从内部调用CreateThread,因为这是操作系统了解如何创建新线程的唯一方法。

•当调用CreatetThread时,它被告知通过调用_threadstartex而不是pfnStartAddr来启动执行新线程。还有,传递给线程函数的参数是tiddata结构而不是pvParam的地址。

•如果一切顺利,就会像CreateThread那样返回线程句柄。如果任何操作失败了,便返回NULL。

4) _endthreadex的一些要点:
•C运行期库的_getptd函数内部调用操作系统的TlsGetValue函数,该函数负责检索调用线程的tiddata内存块的地址。

•然后该数据块被释放,而操作系统的ExitThread函数被调用,以便真正撤消该线程。当然,退出代码要正确地设置和传递。

5)虽然也提供了简化版的的_beginthread和_endthread,但是可控制性太差,所以一般不使用。

6)线程handle因为是内核对象,所以需要在最后closehandle。

7)更多的API:HANDLE GetCurrentProcess();HANDLE GetCurrentThread();DWORD GetCurrentProcessId();DWORD GetCurrentThreadId()。DWORD SetThreadIdealProcessor(HANDLE hThread,DWORD dwIdealProcessor);BOOL SetThreadPriority(HANDLE hThread,int nPriority);BOOL SetPriorityClass(GetCurrentProcess(),  IDLE_PRIORITY_CLASS);BOOL GetThreadContext(HANDLE hThread,PCONTEXT pContext);BOOL SwitchToThread();

三注意
1)C++主线程的终止,同时也会终止所有主线程创建的子线程,不管子线程有没有执行完毕。所以上面的代码中如果不调用WaitForSingleObject,则2个子线程t1和t2可能并没有执行完毕或根本没有执行。
2)如果某线程挂起,然后有调用WaitForSingleObject等待该线程,就会导致死锁。所以上面的代码如果不调用resumethread,则会死锁。

 

要将C++中的指针函数传递给C#中的委托,你需要进行一些额外的步骤。下面是一个示例代码,演示了如何在C++多线程中将指针函数传递给C#委托: 首先,定义一个C++的指针函数,用于在多线程中执行任务: ```cpp // C++头文件 typedef void(__stdcall *CallbackFunction)(int); extern "C" __declspec(dllexport) void __stdcall DoWork(CallbackFunction callback); ``` ```cpp // C++源文件 void LongRunningTask(CallbackFunction callback) { for (int i = 0; i <= 100; i++) { // 模拟长时间运行的任务 // ... // 调用委托函数传递进度 if (callback != nullptr) { callback(i); } } } extern "C" __declspec(dllexport) void __stdcall DoWork(CallbackFunction callback) { // 在新线程中执行任务 std::thread t(LongRunningTask, callback); t.detach(); } ``` 接下来,在C#中定义一个对应的委托类型,并导入C++ DLL中的函数: ```csharp using System; using System.Runtime.InteropServices; namespace YourNamespace { public delegate void CallbackFunction(int progress); public static class YourClass { [DllImport("YourCppDll.dll")] public static extern void DoWork(CallbackFunction callback); public static void ProgressCallback(int progress) { // 在这里处理传递过来的进度 // ... } } } ``` 在C#中,你可以使用`CallbackFunction`委托类型来定义一个对应的回调函数。在`YourClass`类中,我们导入了C++ DLL中的`DoWork`函数,并定义了一个`ProgressCallback`方法来处理传递过来的进度。 最后,你可以调用`DoWork`函数来在C++多线程中执行任务,并将C#中的回调函数传递给它: ```csharp using YourNamespace; public class YourClass { public static void Main() { CallbackFunction callback = new CallbackFunction(YourClass.ProgressCallback); YourClass.DoWork(callback); } public static void ProgressCallback(int progress) { // 在这里处理传递过来的进度 // ... } } ``` 在这个示例代码中,我们创建了一个委托实例`callback`,并将`YourClass.ProgressCallback`作为回调函数传递给了`DoWork`函数。 请确保替换示例代码中的"C:\YourCppDll.dll"为你实际的C++ DLL文件路径,并将命名空间、类名和函数名等替换为你自己的实际情况。 希望这个示例能对你有所帮助!如有任何问题,请随时提问。
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