HM二次开发 - Entity Types

Entity Types

HyperMesh entities are often used as string parameters in commands that act directly on entities in some fashion, such as creating filtered sets that contain only a specific entity type.
HyperMesh实体经常被用作命令中的字符串参数,这些命令以某种方式直接作用于实体,例如创建只包含特定实体类型的过滤集。

Below is a list of all of the entities available in HyperMesh. These entities can be used verbatim in any command that accepts an <entity_type> (or similar) argument.

下面是HyperMesh中所有可用实体的列表。这些实体可以在接受<entity_type>(或类似的)参数的任何命令中逐字使用。进入翻译页面

assembliesbagsbeamsectcolsbeamsects
blockscardscomponentsconnectors
contactsurfscontrolvolscurvesddvals
domainsdvprelselementsellipsoids
laminateslinesloadcolsloads
loadstepsmaterialsmbjointsmbplanes
morphconstraintsmorphvolumesmultibodiesnodes
objectivesopticonstraintsopticontrolsoptidscreens
optiresponsesoutputblockspliesplots
pointspropertiessensorssets
shapessolidssurfacessymmetries
systemcolssystemstablestags
titlestopolines*topopoints*vectorcols
vectors

  *所表示的实体These entity types are specific to surfaces. Topopoints represent vertex or fixed surface points, while topolines represent surface topological edges/lines. They are subsets of the points and lines entity types.

这些实体类型是特定于表面的。toppoint表示顶点或固定的表面点,而topollines表示表面的拓扑边/线。它们是点和线实体类型的子集。

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