ThreeJS—OrbitControls使其控制模型而不是场景

转载核心代码

项目场景:

来公司之前公司有一个地球组件,大概是张这个样子的⬇️,会转有飞线,有城市涟漪,很炫酷。可惜不是我做的。


一个大屏项目上需要额外增加一些需求

  1. 转动到某一城市,暂停转动,并弹出相关城市内容
  2. 可拖动地球

解决方案:

需求1

这个好整。
three的球模型的自动旋转,就是通过requestAnimationFrame创建的动画,一秒60帧,每一帧让球的y旋转某个值

// earth3dObj就是个model对象(球体) new Object3D()出来的;
  animate = () => {
    requestAnimationFrame(this.animate);
    this.earth3dObj.rotation.y = this.earth3dObj.rotation.y + 0.005
    this.renderer?.render(this.scene!, this.camera!);
  };
  animate()

需求实现就是通过一个变量控制0.005。

this.earth3dObj.rotation.y = this.earth3dObj.rotation.y + isRotate?0.005:0Ï

当旋转到某个城市的时候,就isRotate=false。再设置个定时器3秒之后isRotate=ture就继续旋转
在这里插入图片描述

需求2

最大的问题:
three的控制器(OrbitControls)控制的是场景移动,而不是模型。⬇️
在这里插入图片描述
这个有点头疼,但是运气不错,找到了个大佬的文章

THREE.OrbitControls = function (object, domElement) {

    this.object = object;
    var model = null;
    this.model = model;
    var modelstartx = new THREE.Vector3();
    var modelstarty = new THREE.Vector3();
    var modelstartz = new THREE.Vector3();

    this.domElement = (domElement !== undefined) ? domElement : document;

    // Set to false to disable this control
    this.enabled = true;

    // "target" sets the location of focus, where the object orbits around
    this.target = new THREE.Vector3();

    // How far you can dolly in and out ( PerspectiveCamera only )
    this.minDistance = 0;
    this.maxDistance = Infinity;

    // How far you can zoom in and out ( OrthographicCamera only )
    this.minZoom = 0;
    this.maxZoom = Infinity;

    // How far you can orbit vertically, upper and lower limits.
    // Range is 0 to Math.PI radians.
    this.minPolarAngle = -Math.PI / 2; // radians
    this.maxPolarAngle = Math.PI / 2; // radians

    // How far you can orbit horizontally, upper and lower limits.
    // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
    this.minAzimuthAngle = - Infinity; // radians
    this.maxAzimuthAngle = Infinity; // radians

    // Set to true to enable damping (inertia)
    // If damping is enabled, you must call controls.update() in your animation loop
    this.enableDamping = true;
    this.dampingFactor = 0.8;

    // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
    // Set to false to disable zooming
    this.enableZoom = true;
    this.zoomSpeed = 1.0;

    // Set to false to disable rotating
    this.enableRotate = true;
    this.rotateSpeed = 0.3;

    // Set to false to disable panning
    this.enablePan = true;
    this.panSpeed = 1.0;
    this.screenSpacePanning = false; // if true, pan in screen-space
    this.keyPanSpeed = 7.0;	// pixels moved per arrow key push

    // Set to true to automatically rotate around the target
    // If auto-rotate is enabled, you must call controls.update() in your animation loop
    this.autoRotate = false;
    this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

    // Set to false to disable use of the keys
    this.enableKeys = true;

    // The four arrow keys
    this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

    // Mouse buttons
    this.mouseButtons = { LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT };

    // for reset
    this.target0 = this.target.clone();
    this.position0 = this.object.position.clone();
    this.zoom0 = this.object.zoom;

    //
    // public methods
    //

    this.getPolarAngle = function () {

        return spherical.phi;

    };

    this.getAzimuthalAngle = function () {

        return spherical.theta;

    };

    this.saveState = function () {

        scope.target0.copy(scope.target);
        scope.position0.copy(scope.object.position);
        scope.zoom0 = scope.object.zoom;

    };

    this.reset = function () {

        scope.target.copy(scope.target0);
        scope.object.position.copy(scope.position0);
        scope.object.zoom = scope.zoom0;
        scope.object.updateProjectionMatrix();
        scope.dispatchEvent(changeEvent);
        spherical.x = 0;
        spherical.y = 0;

        scope.update();

        state = STATE.NONE;

    };

    // this method is exposed, but perhaps it would be better if we can make it private...
    this.update = function () {

        var offset = new THREE.Vector3();

        // so camera.up is the orbit axis
        var quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
        var quatInverse = quat.clone().inverse();

        var lastPosition = new THREE.Vector3();
        var lastQuaternion = new THREE.Quaternion();
        return function update() {
            var position = scope.object.position;

            offset.copy(position).sub(scope.target);

            // rotate offset to "y-axis-is-up" space
            offset.applyQuaternion(quat);

            // angle from z-axis around y-axis
            spherical.setFromVector3(offset);

            if (scope.autoRotate && state === STATE.NONE) {

                rotateLeft(getAutoRotationAngle());

            }

            //spherical.theta += sphericalDelta.theta;
            //spherical.phi += sphericalDelta.phi;

             // restrict theta to be between desired limits
            //spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
             // restrict phi to be between desired limits
            //spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));


            spherical.y -= sphericalDelta.theta;
            spherical.x -= sphericalDelta.phi;

            // restrict theta to be between desired limits
            spherical.y = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.y));
            // restrict phi to be between desired limits
            spherical.x = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.x));

            if (this.model != null) {
                this.model.rotation.y = spherical.y;
                this.model.rotation.x = spherical.x;
            }
            spherical.makeSafe();


            spherical.radius *= scale;

            // restrict radius to be between desired limits
            spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));

            // move target to panned location
            scope.target.add(panOffset);
            offset.setFromSpherical(spherical);
            // rotate offset back to "camera-up-vector-is-up" space
            //offset.applyQuaternion(quatInverse);
            position.copy(scope.target).add(offset);

            scope.object.lookAt(scope.target);

            if (scope.enableDamping === true) {

                sphericalDelta.theta *= (1 - scope.dampingFactor);
                sphericalDelta.phi *= (1 - scope.dampingFactor);

                panOffset.multiplyScalar(1 - scope.dampingFactor);

            } else {

                sphericalDelta.set(0, 0, 0);

                panOffset.set(0, 0, 0);

            }

            scale = 1;

            // update condition is:
            // min(camera displacement, camera rotation in radians)^2 > EPS
            // using small-angle approximation cos(x/2) = 1 - x^2 / 8

            if (zoomChanged ||
                lastPosition.distanceToSquared(scope.object.position) > EPS ||
                8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {

                scope.dispatchEvent(changeEvent);

                lastPosition.copy(scope.object.position);
                lastQuaternion.copy(scope.object.quaternion);
                zoomChanged = false;

                return true;

            }

            return false;

        };

    }();

    this.dispose = function () {

        scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
        scope.domElement.removeEventListener('mousedown', onMouseDown, false);
        scope.domElement.removeEventListener('wheel', onMouseWheel, false);

        scope.domElement.removeEventListener('touchstart', onTouchStart, false);
        scope.domElement.removeEventListener('touchend', onTouchEnd, false);
        scope.domElement.removeEventListener('touchmove', onTouchMove, false);

        document.removeEventListener('mousemove', onMouseMove, false);
        document.removeEventListener('mouseup', onMouseUp, false);

        window.removeEventListener('keydown', onKeyDown, false);

        //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

    };

    //
    // internals
    //

    var scope = this;

    var changeEvent = { type: 'change' };
    var startEvent = { type: 'start' };
    var endEvent = { type: 'end' };

    var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

    var state = STATE.NONE;

    var EPS = 0.000001;

    // current position in spherical coordinates
    var spherical = new THREE.Spherical();
    spherical.x = 0;
    spherical.y = 0;
    var sphericalDelta = new THREE.Spherical();

    var scale = 1;
    var panOffset = new THREE.Vector3();
    var zoomChanged = false;

    var rotateStart = new THREE.Vector2();
    var rotateEnd = new THREE.Vector2();
    var rotateDelta = new THREE.Vector2();

    var panStart = new THREE.Vector2();
    var panEnd = new THREE.Vector2();
    var panDelta = new THREE.Vector2();

    var dollyStart = new THREE.Vector2();
    var dollyEnd = new THREE.Vector2();
    var dollyDelta = new THREE.Vector2();

    function getAutoRotationAngle() {

        return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

    }

    function getZoomScale() {

        return Math.pow(0.95, scope.zoomSpeed);

    }

    function rotateLeft(angle) {

        sphericalDelta.theta -= angle;

    }

    function rotateUp(angle) {

        sphericalDelta.phi -= angle;

    }

    var panLeft = function () {

        var v = new THREE.Vector3();

        return function panLeft(distance, objectMatrix) {

            v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
            v.multiplyScalar(- distance);

            panOffset.add(v);

        };

    }();

    var panUp = function () {

        var v = new THREE.Vector3();

        return function panUp(distance, objectMatrix) {

            if (scope.screenSpacePanning === true) {

                v.setFromMatrixColumn(objectMatrix, 1);

            } else {

                v.setFromMatrixColumn(objectMatrix, 0);
                v.crossVectors(scope.object.up, v);

            }

            v.multiplyScalar(distance);

            panOffset.add(v);

        };

    }();

    // deltaX and deltaY are in pixels; right and down are positive
    var pan = function () {

        var offset = new THREE.Vector3();

        return function pan(deltaX, deltaY) {

            var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

            if (scope.object.isPerspectiveCamera) {

                // perspective
                var position = scope.object.position;
                offset.copy(position).sub(scope.target);
                var targetDistance = offset.length();

                // half of the fov is center to top of screen
                targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);

                // we use only clientHeight here so aspect ratio does not distort speed
                panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
                panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);

            } else if (scope.object.isOrthographicCamera) {

                // orthographic
                panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
                panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);

            } else {

                // camera neither orthographic nor perspective
                console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
                scope.enablePan = false;

            }

        };

    }();

    function dollyIn(dollyScale) {

        if (scope.object.isPerspectiveCamera) {

            scale /= dollyScale;

        } else if (scope.object.isOrthographicCamera) {

            scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
            scope.enableZoom = false;

        }

    }

    function dollyOut(dollyScale) {

        if (scope.object.isPerspectiveCamera) {

            scale *= dollyScale;

        } else if (scope.object.isOrthographicCamera) {

            scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
            scope.object.updateProjectionMatrix();
            zoomChanged = true;

        } else {

            console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
            scope.enableZoom = false;

        }

    }

    //
    // event callbacks - update the object state
    //

    function handleMouseDownRotate(event) {

        //console.log( 'handleMouseDownRotate' );

        rotateStart.set(event.clientX, event.clientY);

    }

    function handleMouseDownDolly(event) {

        //console.log( 'handleMouseDownDolly' );

        dollyStart.set(event.clientX, event.clientY);

    }

    function handleMouseDownPan(event) {

        //console.log( 'handleMouseDownPan' );

        panStart.set(event.clientX, event.clientY);

    }

    function handleMouseMoveRotate(event) {

        //console.log( 'handleMouseMoveRotate' );

        rotateEnd.set(event.clientX, event.clientY);

        rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height

        rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);

        rotateStart.copy(rotateEnd);

        scope.update();

    }

    function handleMouseMoveDolly(event) {

        //console.log( 'handleMouseMoveDolly' );

        dollyEnd.set(event.clientX, event.clientY);

        dollyDelta.subVectors(dollyEnd, dollyStart);

        if (dollyDelta.y > 0) {

            dollyIn(getZoomScale());

        } else if (dollyDelta.y < 0) {

            dollyOut(getZoomScale());

        }

        dollyStart.copy(dollyEnd);

        scope.update();

    }

    function handleMouseMovePan(event) {

        //console.log( 'handleMouseMovePan' );

        panEnd.set(event.clientX, event.clientY);

        panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);

        pan(panDelta.x, panDelta.y);

        panStart.copy(panEnd);

        scope.update();

    }

    function handleMouseUp(event) {

        // console.log( 'handleMouseUp' );

    }

    function handleMouseWheel(event) {

        // console.log( 'handleMouseWheel' );

        if (event.deltaY < 0) {

            dollyOut(getZoomScale());

        } else if (event.deltaY > 0) {

            dollyIn(getZoomScale());

        }

        scope.update();

    }

    function handleKeyDown(event) {

        //console.log( 'handleKeyDown' );

        switch (event.keyCode) {

            case scope.keys.UP:
                pan(0, scope.keyPanSpeed);
                scope.update();
                break;

            case scope.keys.BOTTOM:
                pan(0, - scope.keyPanSpeed);
                scope.update();
                break;

            case scope.keys.LEFT:
                pan(scope.keyPanSpeed, 0);
                scope.update();
                break;

            case scope.keys.RIGHT:
                pan(- scope.keyPanSpeed, 0);
                scope.update();
                break;

        }

    }

    function handleTouchStartRotate(event) {

        //console.log( 'handleTouchStartRotate' );

        rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);

    }

    function handleTouchStartDollyPan(event) {

        //console.log( 'handleTouchStartDollyPan' );

        if (scope.enableZoom) {

            var dx = event.touches[0].pageX - event.touches[1].pageX;
            var dy = event.touches[0].pageY - event.touches[1].pageY;
            if (Math.abs(dx) >= 5 || Math.abs(dy) >= 5) {
                var distance = Math.sqrt(dx * dx + dy * dy);
                dollyStart.set(0, distance);
            }
        }

        if (scope.enablePan) {

            var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
            var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

            panStart.set(x, y);

        }

    }

    function handleTouchMoveRotate(event) {

        //console.log( 'handleTouchMoveRotate' );

        rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);

        rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);

        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height

        rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);

        rotateStart.copy(rotateEnd);

        scope.update();

    }

    function handleTouchMoveDollyPan(event) {

        //console.log( 'handleTouchMoveDollyPan' );

        if (scope.enableZoom) {

            var dx = event.touches[0].pageX - event.touches[1].pageX;
            var dy = event.touches[0].pageY - event.touches[1].pageY;

            var distance = Math.sqrt(dx * dx + dy * dy);

            dollyEnd.set(0, distance);

            dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));

            dollyIn(dollyDelta.y);

            dollyStart.copy(dollyEnd);

        }

        if (scope.enablePan) {

            var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
            var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

            panEnd.set(x, y);

            panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);

            pan(panDelta.x, panDelta.y);

            panStart.copy(panEnd);

        }

        scope.update();

    }

    function handleTouchEnd(event) {

        //console.log( 'handleTouchEnd' );

    }

    //
    // event handlers - FSM: listen for events and reset state
    //

    function onMouseDown(event) {

        if (scope.enabled === false) return;

        event.preventDefault();

        switch (event.button) {

            case scope.mouseButtons.LEFT:

                if (event.ctrlKey || event.metaKey) {

                    if (scope.enablePan === false) return;

                    handleMouseDownPan(event);

                    state = STATE.PAN;

                } else {

                    if (scope.enableRotate === false) return;

                    handleMouseDownRotate(event);

                    state = STATE.ROTATE;

                }

                break;

            case scope.mouseButtons.MIDDLE:

                if (scope.enableZoom === false) return;

                handleMouseDownDolly(event);

                state = STATE.DOLLY;

                break;

            case scope.mouseButtons.RIGHT:

                if (scope.enablePan === false) return;

                handleMouseDownPan(event);

                state = STATE.PAN;

                break;

        }

        if (state !== STATE.NONE) {

            document.addEventListener('mousemove', onMouseMove, false);
            document.addEventListener('mouseup', onMouseUp, false);

            scope.dispatchEvent(startEvent);

        }

    }

    function onMouseMove(event) {

        if (scope.enabled === false) return;

        event.preventDefault();

        switch (state) {

            case STATE.ROTATE:

                if (scope.enableRotate === false) return;

                handleMouseMoveRotate(event);

                break;

            case STATE.DOLLY:

                if (scope.enableZoom === false) return;

                handleMouseMoveDolly(event);

                break;

            case STATE.PAN:

                if (scope.enablePan === false) return;

                handleMouseMovePan(event);

                break;

        }

    }

    function onMouseUp(event) {

        if (scope.enabled === false) return;

        handleMouseUp(event);

        document.removeEventListener('mousemove', onMouseMove, false);
        document.removeEventListener('mouseup', onMouseUp, false);

        scope.dispatchEvent(endEvent);

        state = STATE.NONE;

    }

    function onMouseWheel(event) {

        if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) return;

        event.preventDefault();
        event.stopPropagation();

        scope.dispatchEvent(startEvent);

        handleMouseWheel(event);

        scope.dispatchEvent(endEvent);

    }

    function onKeyDown(event) {

        if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false) return;

        handleKeyDown(event);

    }

    function onTouchStart(event) {

        if (scope.enabled === false) return;

        event.preventDefault();

        switch (event.touches.length) {

            case 1:	// one-fingered touch: rotate

                if (scope.enableRotate === false) return;

                handleTouchStartRotate(event);

                state = STATE.TOUCH_ROTATE;

                break;

            case 2:	// two-fingered touch: dolly-pan

                if (scope.enableZoom === false && scope.enablePan === false) return;

                handleTouchStartDollyPan(event);

                state = STATE.TOUCH_DOLLY_PAN;

                break;

            default:

                state = STATE.NONE;

        }

        if (state !== STATE.NONE) {

            scope.dispatchEvent(startEvent);

        }

    }

    function onTouchMove(event) {

        if (scope.enabled === false) return;

        event.preventDefault();
        event.stopPropagation();

        switch (event.touches.length) {

            case 1: // one-fingered touch: rotate

                if (scope.enableRotate === false) return;
                if (state !== STATE.TOUCH_ROTATE) return; // is this needed?

                handleTouchMoveRotate(event);

                break;

            case 2: // two-fingered touch: dolly-pan

                if (scope.enableZoom === false && scope.enablePan === false) return;
                if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?

                handleTouchMoveDollyPan(event);

                break;

            default:

                state = STATE.NONE;

        }

    }

    function onTouchEnd(event) {

        if (scope.enabled === false) return;

        handleTouchEnd(event);

        scope.dispatchEvent(endEvent);

        state = STATE.NONE;

    }

    function onContextMenu(event) {

        if (scope.enabled === false) return;

        event.preventDefault();

    }

    //

    scope.domElement.addEventListener('contextmenu', onContextMenu, false);

    scope.domElement.addEventListener('mousedown', onMouseDown, false);
    scope.domElement.addEventListener('wheel', onMouseWheel, false);

    scope.domElement.addEventListener('touchstart', onTouchStart, false);
    scope.domElement.addEventListener('touchend', onTouchEnd, false);
    scope.domElement.addEventListener('touchmove', onTouchMove, false);

    window.addEventListener('keydown', onKeyDown, false);

    // force an update at start

    this.update();

};

THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;

Object.defineProperties(THREE.OrbitControls.prototype, {

    center: {

        get: function () {

            console.warn('THREE.OrbitControls: .center has been renamed to .target');
            return this.target;

        }

    },

    // backward compatibility

    noZoom: {

        get: function () {

            console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
            return !this.enableZoom;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.');
            this.enableZoom = !value;

        }

    },

    noRotate: {

        get: function () {

            console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
            return !this.enableRotate;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.');
            this.enableRotate = !value;

        }

    },

    noPan: {

        get: function () {

            console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
            return !this.enablePan;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.');
            this.enablePan = !value;

        }

    },

    noKeys: {

        get: function () {

            console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
            return !this.enableKeys;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.');
            this.enableKeys = !value;

        }

    },

    staticMoving: {

        get: function () {

            console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
            return !this.enableDamping;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.');
            this.enableDamping = !value;

        }

    },

    dynamicDampingFactor: {

        get: function () {

            console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
            return this.dampingFactor;

        },

        set: function (value) {

            console.warn('THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.');
            this.dampingFactor = value;

        }

    }

});


改造

  1. 控制地球只需要控制左右旋转,如果上下也能动,那第一个需求感觉就无法实现
    this.model.rotation.x = spherical.x;代码改为this.model.rotation.x = 0
  2. 拖动到时候有个bug,第二次拖动,第一帧会回到第一次拖动放开点位置
    spherical.y -= sphericalDelta.theta;上方增加一行代码spherical.y = this.model?.rotation.y ?? 0;
  3. threeJS的OrbitControls已经单独封装class了(用的0.136.0的版本)见下图,但是大佬的OrbitControls还是挂载到到Three上。因此需要再封装成class,使用起来方便,不封装也行。

    改造完成代码:
/*
 * @Author: atwLee
 * @Date: 2022-12-26 09:36:59
 * @LastEditors: atwLee
 * @LastEditTime: 2022-12-26 09:37:54
 * @Description: 重写的OrbitControls方法,将控制摄像机(场景)的位移,变成控制模型的位移
 * @FilePath: /crrc-found-big-screen/src/pages/dashboard/component/Middle/components/CustomEarth/src/controls.js
 */

import { EventDispatcher, MOUSE, Quaternion, Spherical, TOUCH, Vector2, Vector3 } from 'three';
class OrbitControls extends EventDispatcher {
  constructor(object, domElement) {
    super();
    this.object = object;
    var model = null;
    this.model = model;
    var modelstartx = new Vector3();
    var modelstarty = new Vector3();
    var modelstartz = new Vector3();

    this.domElement = domElement !== undefined ? domElement : document;

    // Set to false to disable this control
    this.enabled = true;

    // "target" sets the location of focus, where the object orbits around
    this.target = new Vector3();

    // How far you can dolly in and out ( PerspectiveCamera only )
    this.minDistance = 0;
    this.maxDistance = Infinity;

    // How far you can zoom in and out ( OrthographicCamera only )
    this.minZoom = 0;
    this.maxZoom = Infinity;

    // How far you can orbit vertically, upper and lower limits.
    // Range is 0 to Math.PI radians.
    this.minPolarAngle = -Math.PI / 2; // radians
    this.maxPolarAngle = Math.PI / 2; // radians

    // How far you can orbit horizontally, upper and lower limits.
    // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
    this.minAzimuthAngle = -Infinity; // radians
    this.maxAzimuthAngle = Infinity; // radians

    // Set to true to enable damping (inertia)
    // If damping is enabled, you must call controls.update() in your animation loop
    this.enableDamping = true;
    this.dampingFactor = 0.8;

    // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
    // Set to false to disable zooming
    this.enableZoom = true;
    this.zoomSpeed = 1.0;

    // Set to false to disable rotating
    this.enableRotate = true;
    this.rotateSpeed = 0.3;

    // Set to false to disable panning
    this.enablePan = true;
    this.panSpeed = 1.0;
    this.screenSpacePanning = false; // if true, pan in screen-space
    this.keyPanSpeed = 7.0; // pixels moved per arrow key push

    // Set to true to automatically rotate around the target
    // If auto-rotate is enabled, you must call controls.update() in your animation loop
    this.autoRotate = false;
    this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

    // Set to false to disable use of the keys
    this.enableKeys = true;

    // The four arrow keys
    this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

    // Mouse buttons
    this.mouseButtons = {
      LEFT: MOUSE.LEFT,
      MIDDLE: MOUSE.MIDDLE,
      RIGHT: MOUSE.RIGHT,
    };

    // for reset
    this.target0 = this.target.clone();
    this.position0 = this.object.position.clone();
    this.zoom0 = this.object.zoom;

    //
    // public methods
    //

    this.getPolarAngle = function () {
      return spherical.phi;
    };

    this.getAzimuthalAngle = function () {
      return spherical.theta;
    };

    this.saveState = function () {
      scope.target0.copy(scope.target);
      scope.position0.copy(scope.object.position);
      scope.zoom0 = scope.object.zoom;
    };

    this.reset = function () {
      scope.target.copy(scope.target0);
      scope.object.position.copy(scope.position0);
      scope.object.zoom = scope.zoom0;
      scope.object.updateProjectionMatrix();
      scope.dispatchEvent(changeEvent);
      spherical.x = 0;
      spherical.y = 0;

      scope.update();

      state = STATE.NONE;
    };

    // this method is exposed, but perhaps it would be better if we can make it private...
    this.update = (function () {
      var offset = new Vector3();

      // so camera.up is the orbit axis
      var quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
      var quatInverse = quat.clone().inverse();

      var lastPosition = new Vector3();
      var lastQuaternion = new Quaternion();
      return function update() {
        var position = scope.object.position;

        offset.copy(position).sub(scope.target);

        // rotate offset to "y-axis-is-up" space
        offset.applyQuaternion(quat);

        // angle from z-axis around y-axis
        spherical.setFromVector3(offset);

        if (scope.autoRotate && state === STATE.NONE) {
          rotateLeft(getAutoRotationAngle());
        }

        spherical.y = this.model?.rotation.y ?? 0;

        //spherical.theta += sphericalDelta.theta;
        //spherical.phi += sphericalDelta.phi;

        //  restrict theta to be between desired limits
        //spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
        //  restrict phi to be between desired limits
        //spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
        spherical.y -= sphericalDelta.theta;
        spherical.x -= sphericalDelta.phi;

        // restrict theta to be between desired limits
        spherical.y = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.y));
        // restrict phi to be between desired limits
        spherical.x = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.x));

        if (this.model != null) {
          this.model.rotation.y = spherical.y;
          // this.model.rotation.x = spherical.x;
          this.model.rotation.x = 0;
        }
        spherical.makeSafe();

        spherical.radius *= scale;

        // restrict radius to be between desired limits
        spherical.radius = Math.max(
          scope.minDistance,
          Math.min(scope.maxDistance, spherical.radius),
        );

        // move target to panned location
        scope.target.add(panOffset);
        offset.setFromSpherical(spherical);
        // rotate offset back to "camera-up-vector-is-up" space
        //offset.applyQuaternion(quatInverse);
        position.copy(scope.target).add(offset);

        scope.object.lookAt(scope.target);

        if (scope.enableDamping === true) {
          sphericalDelta.theta *= 1 - scope.dampingFactor;
          sphericalDelta.phi *= 1 - scope.dampingFactor;

          panOffset.multiplyScalar(1 - scope.dampingFactor);
        } else {
          sphericalDelta.set(0, 0, 0);

          panOffset.set(0, 0, 0);
        }

        scale = 1;

        // update condition is:
        // min(camera displacement, camera rotation in radians)^2 > EPS
        // using small-angle approximation cos(x/2) = 1 - x^2 / 8

        if (
          zoomChanged ||
          lastPosition.distanceToSquared(scope.object.position) > EPS ||
          8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS
        ) {
          scope.dispatchEvent(changeEvent);

          lastPosition.copy(scope.object.position);
          lastQuaternion.copy(scope.object.quaternion);
          zoomChanged = false;

          return true;
        }

        return false;
      };
    })();

    this.dispose = function () {
      scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
      scope.domElement.removeEventListener('mousedown', onMouseDown, false);
      scope.domElement.removeEventListener('wheel', onMouseWheel, false);

      scope.domElement.removeEventListener('touchstart', onTouchStart, false);
      scope.domElement.removeEventListener('touchend', onTouchEnd, false);
      scope.domElement.removeEventListener('touchmove', onTouchMove, false);

      document.removeEventListener('mousemove', onMouseMove, false);
      document.removeEventListener('mouseup', onMouseUp, false);

      window.removeEventListener('keydown', onKeyDown, false);

      //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
    };

    //
    // internals
    //

    var scope = this;

    var changeEvent = { type: 'change' };
    var startEvent = { type: 'start' };
    var endEvent = { type: 'end' };

    var STATE = { NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

    var state = STATE.NONE;

    var EPS = 0.000001;

    // current position in spherical coordinates
    var spherical = new Spherical();
    spherical.x = 0;
    spherical.y = 0;
    var sphericalDelta = new Spherical();

    var scale = 1;
    var panOffset = new Vector3();
    var zoomChanged = false;

    var rotateStart = new Vector2();
    var rotateEnd = new Vector2();
    var rotateDelta = new Vector2();

    var panStart = new Vector2();
    var panEnd = new Vector2();
    var panDelta = new Vector2();

    var dollyStart = new Vector2();
    var dollyEnd = new Vector2();
    var dollyDelta = new Vector2();

    function getAutoRotationAngle() {
      return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed;
    }

    function getZoomScale() {
      return Math.pow(0.95, scope.zoomSpeed);
    }

    function rotateLeft(angle) {
      sphericalDelta.theta -= angle;
    }

    function rotateUp(angle) {
      sphericalDelta.phi -= angle;
    }

    var panLeft = (function () {
      var v = new Vector3();

      return function panLeft(distance, objectMatrix) {
        v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
        v.multiplyScalar(-distance);

        panOffset.add(v);
      };
    })();

    var panUp = (function () {
      var v = new Vector3();

      return function panUp(distance, objectMatrix) {
        if (scope.screenSpacePanning === true) {
          v.setFromMatrixColumn(objectMatrix, 1);
        } else {
          v.setFromMatrixColumn(objectMatrix, 0);
          v.crossVectors(scope.object.up, v);
        }

        v.multiplyScalar(distance);

        panOffset.add(v);
      };
    })();

    // deltaX and deltaY are in pixels; right and down are positive
    var pan = (function () {
      var offset = new Vector3();

      return function pan(deltaX, deltaY) {
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

        if (scope.object.isPerspectiveCamera) {
          // perspective
          var position = scope.object.position;
          offset.copy(position).sub(scope.target);
          var targetDistance = offset.length();

          // half of the fov is center to top of screen
          targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0);

          // we use only clientHeight here so aspect ratio does not distort speed
          panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix);
          panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix);
        } else if (scope.object.isOrthographicCamera) {
          // orthographic
          panLeft(
            (deltaX * (scope.object.right - scope.object.left)) /
              scope.object.zoom /
              element.clientWidth,
            scope.object.matrix,
          );
          panUp(
            (deltaY * (scope.object.top - scope.object.bottom)) /
              scope.object.zoom /
              element.clientHeight,
            scope.object.matrix,
          );
        } else {
          // camera neither orthographic nor perspective
          console.warn(
            'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.',
          );
          scope.enablePan = false;
        }
      };
    })();

    function dollyIn(dollyScale) {
      if (scope.object.isPerspectiveCamera) {
        scale /= dollyScale;
      } else if (scope.object.isOrthographicCamera) {
        scope.object.zoom = Math.max(
          scope.minZoom,
          Math.min(scope.maxZoom, scope.object.zoom * dollyScale),
        );
        scope.object.updateProjectionMatrix();
        zoomChanged = true;
      } else {
        console.warn(
          'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.',
        );
        scope.enableZoom = false;
      }
    }

    function dollyOut(dollyScale) {
      if (scope.object.isPerspectiveCamera) {
        scale *= dollyScale;
      } else if (scope.object.isOrthographicCamera) {
        scope.object.zoom = Math.max(
          scope.minZoom,
          Math.min(scope.maxZoom, scope.object.zoom / dollyScale),
        );
        scope.object.updateProjectionMatrix();
        zoomChanged = true;
      } else {
        console.warn(
          'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.',
        );
        scope.enableZoom = false;
      }
    }

    //
    // event callbacks - update the object state
    //

    function handleMouseDownRotate(event) {
      //console.log( 'handleMouseDownRotate' );

      rotateStart.set(event.clientX, event.clientY);
    }

    function handleMouseDownDolly(event) {
      //console.log( 'handleMouseDownDolly' );

      dollyStart.set(event.clientX, event.clientY);
    }

    function handleMouseDownPan(event) {
      //console.log( 'handleMouseDownPan' );

      panStart.set(event.clientX, event.clientY);
    }

    function handleMouseMoveRotate(event) {
      //console.log( 'handleMouseMoveRotate' );

      rotateEnd.set(event.clientX, event.clientY);

      rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);

      var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

      rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height

      rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight);

      rotateStart.copy(rotateEnd);

      scope.update();
    }

    function handleMouseMoveDolly(event) {
      //console.log( 'handleMouseMoveDolly' );

      dollyEnd.set(event.clientX, event.clientY);

      dollyDelta.subVectors(dollyEnd, dollyStart);

      if (dollyDelta.y > 0) {
        dollyIn(getZoomScale());
      } else if (dollyDelta.y < 0) {
        dollyOut(getZoomScale());
      }

      dollyStart.copy(dollyEnd);

      scope.update();
    }

    function handleMouseMovePan(event) {
      //console.log( 'handleMouseMovePan' );

      panEnd.set(event.clientX, event.clientY);

      panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);

      pan(panDelta.x, panDelta.y);

      panStart.copy(panEnd);

      scope.update();
    }

    function handleMouseUp(event) {
      // console.log( 'handleMouseUp' );
    }

    function handleMouseWheel(event) {
      // console.log( 'handleMouseWheel' );

      if (event.deltaY < 0) {
        dollyOut(getZoomScale());
      } else if (event.deltaY > 0) {
        dollyIn(getZoomScale());
      }

      scope.update();
    }

    function handleKeyDown(event) {
      //console.log( 'handleKeyDown' );

      switch (event.keyCode) {
        case scope.keys.UP:
          pan(0, scope.keyPanSpeed);
          scope.update();
          break;

        case scope.keys.BOTTOM:
          pan(0, -scope.keyPanSpeed);
          scope.update();
          break;

        case scope.keys.LEFT:
          pan(scope.keyPanSpeed, 0);
          scope.update();
          break;

        case scope.keys.RIGHT:
          pan(-scope.keyPanSpeed, 0);
          scope.update();
          break;
      }
    }

    function handleTouchStartRotate(event) {
      //console.log( 'handleTouchStartRotate' );

      rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
    }

    function handleTouchStartDollyPan(event) {
      //console.log( 'handleTouchStartDollyPan' );

      if (scope.enableZoom) {
        var dx = event.touches[0].pageX - event.touches[1].pageX;
        var dy = event.touches[0].pageY - event.touches[1].pageY;
        if (Math.abs(dx) >= 5 || Math.abs(dy) >= 5) {
          var distance = Math.sqrt(dx * dx + dy * dy);
          dollyStart.set(0, distance);
        }
      }

      if (scope.enablePan) {
        var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
        var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

        panStart.set(x, y);
      }
    }

    function handleTouchMoveRotate(event) {
      //console.log( 'handleTouchMoveRotate' );

      rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);

      rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);

      var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

      rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight); // yes, height

      rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight);

      rotateStart.copy(rotateEnd);

      scope.update();
    }

    function handleTouchMoveDollyPan(event) {
      //console.log( 'handleTouchMoveDollyPan' );

      if (scope.enableZoom) {
        var dx = event.touches[0].pageX - event.touches[1].pageX;
        var dy = event.touches[0].pageY - event.touches[1].pageY;

        var distance = Math.sqrt(dx * dx + dy * dy);

        dollyEnd.set(0, distance);

        dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));

        dollyIn(dollyDelta.y);

        dollyStart.copy(dollyEnd);
      }

      if (scope.enablePan) {
        var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
        var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);

        panEnd.set(x, y);

        panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);

        pan(panDelta.x, panDelta.y);

        panStart.copy(panEnd);
      }

      scope.update();
    }

    function handleTouchEnd(event) {
      //console.log( 'handleTouchEnd' );
    }

    //
    // event handlers - FSM: listen for events and reset state
    //

    function onMouseDown(event) {
      if (scope.enabled === false) return;

      event.preventDefault();

      switch (event.button) {
        case scope.mouseButtons.LEFT:
          if (event.ctrlKey || event.metaKey) {
            if (scope.enablePan === false) return;

            handleMouseDownPan(event);

            state = STATE.PAN;
          } else {
            if (scope.enableRotate === false) return;

            handleMouseDownRotate(event);

            state = STATE.ROTATE;
          }

          break;

        case scope.mouseButtons.MIDDLE:
          if (scope.enableZoom === false) return;

          handleMouseDownDolly(event);

          state = STATE.DOLLY;

          break;

        case scope.mouseButtons.RIGHT:
          if (scope.enablePan === false) return;

          handleMouseDownPan(event);

          state = STATE.PAN;

          break;
      }

      if (state !== STATE.NONE) {
        document.addEventListener('mousemove', onMouseMove, false);
        document.addEventListener('mouseup', onMouseUp, false);

        scope.dispatchEvent(startEvent);
      }
    }

    function onMouseMove(event) {
      if (scope.enabled === false) return;

      event.preventDefault();

      switch (state) {
        case STATE.ROTATE:
          if (scope.enableRotate === false) return;

          handleMouseMoveRotate(event);

          break;

        case STATE.DOLLY:
          if (scope.enableZoom === false) return;

          handleMouseMoveDolly(event);

          break;

        case STATE.PAN:
          if (scope.enablePan === false) return;

          handleMouseMovePan(event);

          break;
      }
    }

    function onMouseUp(event) {
      if (scope.enabled === false) return;

      handleMouseUp(event);

      document.removeEventListener('mousemove', onMouseMove, false);
      document.removeEventListener('mouseup', onMouseUp, false);

      scope.dispatchEvent(endEvent);

      state = STATE.NONE;
    }

    function onMouseWheel(event) {
      if (
        scope.enabled === false ||
        scope.enableZoom === false ||
        (state !== STATE.NONE && state !== STATE.ROTATE)
      )
        return;

      event.preventDefault();
      event.stopPropagation();

      scope.dispatchEvent(startEvent);

      handleMouseWheel(event);

      scope.dispatchEvent(endEvent);
    }

    function onKeyDown(event) {
      if (scope.enabled === false || scope.enableKeys === false || scope.enablePan === false)
        return;

      handleKeyDown(event);
    }

    function onTouchStart(event) {
      if (scope.enabled === false) return;

      event.preventDefault();

      switch (event.touches.length) {
        case 1: // one-fingered touch: rotate
          if (scope.enableRotate === false) return;

          handleTouchStartRotate(event);

          state = STATE.TOUCH_ROTATE;

          break;

        case 2: // two-fingered touch: dolly-pan
          if (scope.enableZoom === false && scope.enablePan === false) return;

          handleTouchStartDollyPan(event);

          state = STATE.TOUCH_DOLLY_PAN;

          break;

        default:
          state = STATE.NONE;
      }

      if (state !== STATE.NONE) {
        scope.dispatchEvent(startEvent);
      }
    }

    function onTouchMove(event) {
      if (scope.enabled === false) return;

      event.preventDefault();
      event.stopPropagation();

      switch (event.touches.length) {
        case 1: // one-fingered touch: rotate
          if (scope.enableRotate === false) return;
          if (state !== STATE.TOUCH_ROTATE) return; // is this needed?

          handleTouchMoveRotate(event);

          break;

        case 2: // two-fingered touch: dolly-pan
          if (scope.enableZoom === false && scope.enablePan === false) return;
          if (state !== STATE.TOUCH_DOLLY_PAN) return; // is this needed?

          handleTouchMoveDollyPan(event);

          break;

        default:
          state = STATE.NONE;
      }
    }

    function onTouchEnd(event) {
      if (scope.enabled === false) return;

      handleTouchEnd(event);

      scope.dispatchEvent(endEvent);

      state = STATE.NONE;
    }

    function onContextMenu(event) {
      if (scope.enabled === false) return;

      event.preventDefault();
    }

    //

    scope.domElement.addEventListener('contextmenu', onContextMenu, false);

    scope.domElement.addEventListener('mousedown', onMouseDown, false);
    scope.domElement.addEventListener('wheel', onMouseWheel, false);

    scope.domElement.addEventListener('touchstart', onTouchStart, false);
    scope.domElement.addEventListener('touchend', onTouchEnd, false);
    scope.domElement.addEventListener('touchmove', onTouchMove, false);

    window.addEventListener('keydown', onKeyDown, false);

    // force an update at start

    this.update();
  }
}

export { OrbitControls };

使用

  1. 先换一下OrbitControls在这里插入图片描述
  2. 然后把模型挂到这个OrbitControls的model上
if (this.orbitControl) {
      this.orbitControl.model = this.earth3dObj;
      this.orbitControl?.update();
    }

效果
在这里插入图片描述


感谢观看!

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