#include<stdio.h>
#define MaxSize 10
typedef int ElemType;
typedef struct{
ElemType data[MaxSize];
int top; //栈顶
}SqStack;
/* 初始化操作 */
void init(SqStack *stack)
{
stack->top = -1; //初始化栈顶置为-1
}
/* 判空操作 */
int isEmpty(SqStack stack)
{
return stack.top==-1; //栈空返回1
}
/* 输出操作 */
void dispStack(SqStack stack)
{
if (isEmpty(stack))
printf("栈空");
else{
for (int i=0;i<=stack.top;i++)
printf("stack[%d]=%d\n",i,stack.data[i]);
}
}
/* 进栈操作 */
int push(SqStack *stack,int x)
{
if (stack->top == MaxSize-1) //栈满
return -1;
stack->top = stack->top+1; //指针上移
stack->data[stack->top] = x; //入栈
return 1;
}
/* 出栈操作 */
int pop(SqStack *stack,int *e)
{
if (stack->top == -1)
return -1;//栈空
*e = stack->data[stack->top]; //出栈
stack->top = stack->top - 1; //指针下移
return 1;
}
/* 取栈顶元素 */
int pick(SqStack stack,int *e)
{
if (isEmpty(stack))
return -1;
*e = stack.data[stack.top];
return 1;
}
int destroy(SqStack *stack)
{
stack->top = -1;
return 1;
}
int main()
{
SqStack stack;
init(&stack);
int flag = 1;
// printf("1.入栈操作\n");
// printf("2.出栈操作\n");
// printf("3.输出操作\n");
// printf("4.判空操作\n");
// printf("5.销毁操作\n");
while (flag!=-1)
{ printf("\n");
printf("--------------------------------工具栏------------------------------------\n");
printf("1.入栈操作\n");
printf("2.出栈操作\n");
printf("3.取顶操作\n");
printf("4.判空操作\n");
printf("5.输出操作\n");
printf("6.销毁操作\n");
printf("7.退出\n");
printf("\n");
int a = 0;
int e = 0;
int x = 0;
printf("请选择你的操作:");
scanf("%d",&a);
switch (a)
{
case 1: printf("请输入你入栈的元素:");
int num = 0;
scanf("%d",&num);
if (push(&stack,num))
printf("入栈成功!\n");
else
printf("入栈失败,栈满!\n");
break;
case 2: if (pop(&stack,&e))
printf("出栈成功,栈顶元素为%d\n",e);
break;
case 3: if(pick(stack,&x))
printf("栈顶元素为:%d\n",x);
else
printf("栈空!\n");
break;
case 4: if (isEmpty(stack))
printf("栈空\n");
else
printf("栈非空!\n");
break;
case 5: dispStack(stack);break;
case 6: if(destroy(&stack))
printf("销毁成功!\n");
else
printf("销毁失败!\n");
break;
case 7: flag = -1;break;
default: flag = -1;
break;
}
}
}
运行结果图