动画原理:
//
// HelloWorldScene.h
//
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
void myUpdate(float dt);
private:
int currentFramIdx = 0;
};
#endif
//
// HelloWorldScene.cpp
//
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
// 添加4个精灵
CCSprite *pSpr1 = CCSprite::create("crop1.png");
CCSprite *pSpr2 = CCSprite::create("crop2.png");
CCSprite *pSpr3 = CCSprite::create("crop3.png");
CCSprite *pSpr4 = CCSprite::create("crop4.png");
pSpr1->setPosition(ccp(100, 180));
pSpr2->setPosition(ccp(100, 180));
pSpr3->setPosition(ccp(100, 180));
pSpr4->setPosition(ccp(100, 180));
pSpr1->setVisible(true);
pSpr2->setVisible(false);
pSpr3->setVisible(false);
pSpr4->setVisible(false);
this->addChild(pSpr1,0,0);
this->addChild(pSpr2, 0, 1);
this->addChild(pSpr3, 0, 2);
this->addChild(pSpr4, 0, 3);
this->schedule(schedule_selector(HelloWorld::myUpdate), 1.0);
return true;
}
void HelloWorld::myUpdate(float dt)
{
CCLOG("HelloWorld::myUpdate");
currentFramIdx ++;
CCArray *array = this->getChildren();
if (currentFramIdx >= array->count())
{
currentFramIdx = 0;
}
for (int i = 0; i < array->count(); i ++)
{
CCSprite *pSpr = (CCSprite *)this->getChildByTag(i);
pSpr->setVisible(false);
}
CCSprite *pSpr = (CCSprite *)array->objectAtIndex(currentFramIdx);
pSpr->setVisible(true);
}
<pre name="code" class="cpp">//
// HelloWorldScene.h
//
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
};
#endif
//
// HelloWorldScene.cpp
//
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
// 手动添加帧序列创建动画
CCSprite *pSpr = CCSprite::create("crop1.png");
pSpr->setPosition(ccp(170, 200));
this->addChild(pSpr);
CCAnimation *animation = CCAnimation::create();
animation->addSpriteFrameWithFileName("crop1.png");
animation->addSpriteFrameWithFileName("crop2.png");
animation->addSpriteFrameWithFileName("crop3.png");
animation->addSpriteFrameWithFileName("crop4.png");
animation->setDelayPerUnit(1.0f);
animation->setRestoreOriginalFrame(true);
animation->setLoops(-1);
CCActionInterval *animate = CCAnimate::create(animation);
pSpr->runAction(animate);
// 通过资源文件创建动画
CCTexture2D::PVRImagesHavePremultipliedAlpha(true);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("crop.plist");
CCSprite *pSpr = CCSprite::createWithSpriteFrameName("crop1.png");
pSpr->setPosition(ccp(170, 200));
this->addChild(pSpr);
CCArray *arrayFrames = CCArray::createWithCapacity(4);
char str[100] = {0};
for (int i = 1; i < 5; i ++)
{
sprintf(str, "crop%d.png",i);
CCSpriteFrame *frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(str);
arrayFrames->addObject(frame);
}
CCAnimation *animation = CCAnimation::createWithSpriteFrames(arrayFrames);
animation->setLoops(-1);
animation->setDelayPerUnit(1.0f);
animation->setRestoreOriginalFrame(true);
CCAnimate *animate = CCAnimate::create(animation);
pSpr->runAction(animate);
CCSpriteFrameCache::sharedSpriteFrameCache()->removeSpriteFramesFromFile("crop.plist");
return true;
}