cocos2dx3.0版本
CCAnimate* IPanel::createAnimate(char* pngName, int firstNum, int count, float cellTime, int loop)
{
/***************************************cocos2dx老版本帧动画*****************************************/
CCArray* pArray = CCArray::create();
for(int i=firstNum; i<count; i++)
{
char name[100];
sprintf(name, pngName, i);
CCSpriteFrame* pframe = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name);
pArray->push_back(pframe);
}
CCAnimation* pAnimation = CCAnimation::createWithSpriteFrames(pArray, cellTime);
pAnimation->setLoops(loop);
/************************************cocos2dx 3.0 版本帧动画***************************************/
CCAnimate* panimate = CCAnimate::create(pAnimation);
Vector<SpriteFrame*> animFrames(50);
char str[100] = {0};
for(int i = firstNum; i < count; i++)
{
sprintf(str, pngName, i);
auto frame = SpriteFrameCache::getInstance()->getSpriteFrameByName( str );
animFrames.pushBack(frame);
}
auto animation = Animation::createWithSpriteFrames(animFrames, cellTime);
animation->setLoops(loop);
Animate* panimate = Animate::create(animation);
return panimate;
}