Secondary Maps (Detail Maps) & Detail Mask 二级贴图(细节贴图)&细节遮罩
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html
Secondary Maps (or Detail maps) allow you to overlay a second set of textures on top of the main textures listed above. You can apply a second Albedo colour map, and a second Normal map. Typically, these would be mapped on a much smaller scale repeated many times across the object’s surface, compared with the main Albedo and Detail maps.
二级贴图(或细节贴图)允许您在上面列出的主贴图之上覆盖第二组纹理。您可以应用第二个反照率颜色贴图,和第二个法线地图。通常,与主要的反照率和细节图相比,这些会在一个小得多的缩放尺寸