Ambient Occlusion(环境光遮蔽)
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.1版本
参考链接:https://docs.unity3d.com/Manual/PostProcessing-AmbientOcclusion.html
The effect descriptions on this page refer to the default effects found within the post-processing stack.
这个页面的效果描述是指在后期处理堆栈中找到的默认效果。
The Ambient Occlusion post-processing effect approximates Ambient Occlusion in real time as a full-screen post-processing effect. It darkens creases, holes, intersections and surfaces that are close to each other. In real life, such areas tend to block out or occlude ambient light, hence they appear darker.
环境光遮蔽后期处理效果是一种类似实时环境光遮蔽的全屏幕后期处理效果。它会使彼此靠近的褶皱、孔洞、交叉点和表面变得更暗。在现实生活中,这些区域往往会阻挡或遮