今天玩玩Random随机数字。本来是在网上教程演示的随机猜谜代码,我自己想写一个让计算机自己猜随机数字的代码。然后呢,再把猜谜的情况统计一下。于是就有了下面的代码。
import java.util.Random;
public class Test {
private static int iter = 0;
private static int sum = 0;
private static int[] statisticArray = new int[100];
public static void main(String[] args) {
Random r = new Random();
System.out.println("Guess one number.");
for (int j = 0; j < 100; j++) {
iter = 0;
int i = r.nextInt(100) + 1;
guessNum(i);
statisticArray[j] = iter;
System.out.println("You have guessed " + iter + " times.");
sum += statisticArray[j];
}
System.out.println("共猜了" + sum + "次,平均没回猜" + sum/100.0F + "次" );
for (int j = 20; j < 30; j++) {
System.out.println(statisticArray[j]);
}
}
public static void guessNum(int i) {
System.out.println("Please guess." + i);
int b = 50;
float c = 100, d = 0;
while (true) {
if (b < i) {
System.out.println("The number is less than My number.");
d = b;
b = (int)((d + c) / 2 + 0.5);
iter++;
} else if (b > i) {
System.out.println("The number is bigger than My number.");
c = b;
b = (int)((c + d) / 2 - 0.5);
iter++;
} else {
System.out.println("Congratulation! It's " + b + "!");
iter++;
break;
}
}
}
}
练习这个最大的收获还是基础知识的牢固和算法方面的谨慎考量。一是我记错了浮点数转换成整数的进位问题,后来才想起是没有进位的,直接舍弃了小数部分。这种机制在(d+c)/2部分有重要影响,在这里就已经舍弃了小数了,所有后面的加减0.5并没有起到实际的意义,因此把c和d改成浮点数。二是算法上,±0.5可以调整计算的数值,避免了如果被猜数是100就猜不到的情况。