#include <QDebug>
#include "glut.h"
#ifdef method_1
#pragma comment(lib,"glut32.lib")
#else
#include <Windows.h>
#include <windowsx.h>
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"gdi32.lib")
#pragma comment(lib,"user32.lib")
#endif
int main(int argc, char *argv[])
{
#ifdef method_1
int wnd = glutCreateWindow("OpenGL Version");
const GLubyte * name = glGetString(GL_VENDOR);
const GLubyte * biaoshifu = glGetString(GL_RENDERER);
const GLubyte * OpenGLVersion = glGetString(GL_VERSION);
const GLubyte * gluVersion = gluGetString(GLU_VERSION);
qDebug()<<QStringLiteral("OpenGL实现厂商的名字")<<QString((char*)name);
qDebug()<<QStringLiteral("渲染器标识符:")<<QString((char*)biaoshifu);
qDebug()<<QStringLiteral("OpenGL实现的版本号:")<<QString((char*)OpenGLVersion);
qDebug()<<QStringLiteral("GLU工具库版本:")<<QString((char*)gluVersion);
glutDestroyWindow(wnd);
#else
PIXELFORMATDESCRIPTOR pfd =
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags
PFD_TYPE_RGBA, //The kind of framebuffer. RGBA or palette.
32, //Colordepth of the framebuffer.
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
24, //Number of bits for the depthbuffer
8, //Number of bits for the stencilbuffer
0, //Number of Aux buffers in the framebuffer.
PFD_MAIN_PLANE,
0,
0, 0, 0
};
HDC ourWindowHandleToDeviceContext = GetDC(NULL);
int letWindowsChooseThisPixelFormat;
letWindowsChooseThisPixelFormat = ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd);
SetPixelFormat(ourWindowHandleToDeviceContext, letWindowsChooseThisPixelFormat, &pfd);
HGLRC ourOpenGLRenderingContext = wglCreateContext(ourWindowHandleToDeviceContext);
wglMakeCurrent(ourWindowHandleToDeviceContext, ourOpenGLRenderingContext);
const GLubyte * name = glGetString(GL_VENDOR);
const GLubyte * biaoshifu = glGetString(GL_RENDERER);
const GLubyte * OpenGLVersion = glGetString(GL_VERSION);
const GLubyte * gluVersion = gluGetString(GLU_VERSION);
qDebug()<<QStringLiteral("OpenGL实现厂商的名字")<<QString((char*)name);
qDebug()<<QStringLiteral("渲染器标识符:")<<QString((char*)biaoshifu);
qDebug()<<QStringLiteral("OpenGL实现的版本号:")<<QString((char*)OpenGLVersion);
qDebug()<<QStringLiteral("GLU工具库版本:")<<QString((char*)gluVersion);
wglDeleteContext(ourOpenGLRenderingContext);
ReleaseDC(NULL, ourWindowHandleToDeviceContext);
#endif
}
C++获取OpenGL版本号的两种方法
于 2017-06-02 14:42:46 首次发布