重载TPersistent类的AssignTo

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls;

type
  TMyClass = class(TPersistent)
  private
    FMsg: string;
    procedure SetMsg(AMsg: string);
    function GetMsg(): string;
  public
    procedure AssignTo(Dest: TPersistent); override;        //重载TPersistent
    property Msg: string read GetMsg write SetMsg;
  end;

  TForm1 = class(TForm)
    btn1: TButton;
    procedure btn1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

procedure TForm1.btn1Click(Sender: TObject);
var
  FC1, FC2: TMyClass;
begin
  FC1 := TMyClass.Create;
  FC2 := TMyClass.Create;
  FC1.Msg := 'this is my msg';
  FC2.Assign(FC1);          // Assign的底层调用了 AssignTo
  ShowMessage(FC2.Msg);
end;

{ TMyClass }

procedure TMyClass.AssignTo(Dest: TPersistent);
begin
  if Dest is TMyClass then
    (Dest as TMyClass).Msg := Self.FMsg
  else
    inherited;               //inherited会抛出异常
end;

function TMyClass.GetMsg: string;
begin
  Result := FMsg;
end;

procedure TMyClass.SetMsg(AMsg: string);
begin
  FMsg := AMsg;
end;

end.

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值