cocos2d 重写顶点着色语言

bool CCShaderSprite::initWithFile( const char *pszFilename )
{
 bool ret=false;
 do
 {
   ret=CCSprite::initWithFile(pszFilename);
//
   CCGLProgram* shader = new CCGLProgram();
   shader->initWithVertexShaderFilename("example_Water.vsh","example_Water.fsh");
   shader->addAttribute(kCCAttributeNamePosition, kCCVertexAttrib_Position);
   shader->addAttribute(kCCAttributeNameColor, kCCVertexAttrib_Color);
   shader->addAttribute(kCCAttributeNameTexCoord, kCCVertexAttrib_TexCoords);
   shader->link();
   shader->updateUniforms();
   
   m_uniformPos     = glGetUniformLocation(shader->getProgram(), "f_point");
   //m_uniformTime    = glGetUniformLocation(shader->getProgram(), "f_time");
   m_uniformMapHeight  = glGetUniformLocation(shader->getProgram(), "f_height");
   m_uniformMapWidth  = glGetUniformLocation(shader->getProgram(), "f_width");
   //m_uniformMonsterTex  = glGetUniformLocation(shader->getProgram(), "CC_Texture1");

   this->setShaderProgram(shader);
   shader->release();
   CHECK_GL_ERROR_DEBUG();


   CCSize size = CCDirector::sharedDirector()->getWinSize();
   m_Pos.x = size.width*0.5;
   m_Pos.y = size.height*0.5;


 } while (0);
 return ret;
}

void CCShaderSprite::draw( void )
{
 //--you can set Uniform in here
  CC_NODE_DRAW_SETUP();
 
   //getShaderProgram()->setUniformLocationWith1i(m_uniformMonsterTex,1);
   getShaderProgram()->setUniformLocationWith1f(m_uniformMapHeight,sUniformMapHeight);
   getShaderProgram()->setUniformLocationWith1f(m_uniformMapWidth,sUniformMapWidth);
   getShaderProgram()->setUniformLocationWith2f(m_uniformPos,m_Pos.x,m_Pos.y);
   //getShaderProgram()->setUniformLocationWith1f(m_uniformTime,m_RippleTime);
 //ccGLBindTexture2DN(1,m_MonsterTexture->getName());

 CCSprite::draw();
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值