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| <!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>循环移动的背景</title>
<meta name="viewport" content="width=device-width,initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no,target-densitydpi=device-dpi"/>
<meta name="apple-mobile-web-app-capable" content="yes"/>
<meta name="full-screen" content="true"/>
<meta name="screen-orientation" content="portrait"/>
<meta name="x5-fullscreen" content="true"/>
<meta name="360-fullscreen" content="true"/>
<style>
*{margin:0;padding:0}
</style>
</head>
<body>
<div id="mylegend">loading...</div>
<script src="lufylegend-1.7.6.min.js" language="javascript" type="text/javascript" ></script>
<script src="background.js" language="javascript" type="text/javascript"></script>
<script>
init(30,"mylegend",320,480,main);
var loadingLayer,backLayer,background;
var MOVE_STEP = 2, STAGE_STEP = 2;
var loadData = [
{name:"back",path:"images/back.jpg"}
];
function main(){
loadingLayer = new LoadingSample1();
addChild(loadingLayer);
LLoadManage.load(
loadData,
function(progress){
loadingLayer.setProgress(progress);
},
gameInit
);
}
function gameInit(result){
imglist = result;
removeChild(loadingLayer);
loadingLayer=null;
backLayer = new LSprite();
addChild(backLayer);
//实例化Background类
background = new Background();
backLayer.addChild(background);
//绑定循环事件
backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);
}
function onframe(){
//执行背景移动
background.run();
}
</script>
</body>
</html> |