数字院区开发过程记录

这篇博客记录了Unity3D新手在项目开发中遇到的问题,包括项目导出分辨率低、游戏项目名更改、场景跳转代码、视频播放与暂停功能的实现,以及视频进度调节代码。通过这些实例,帮助开发者解决实际开发过程中的常见挑战。
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U3D新手,用于记录项目开发过程所遇到的“坑”与“所学”。

1、项目导出分辨率低,模糊

解决办法:Assets-Project Setting

 2。更改游戏项目名字,即左上角名字:

 3.场景界面跳转代码:

using UnityEngine.UI;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;


public class reload_Scence : MonoBehaviour
{
    public void StartGame(){Application.LoadLevel("1026");}
}

4.视频播放与暂停功能代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;

public class VIdeoController : MonoBehaviour
{
    // Start is called before the first frame update
    //设置VideoPlayer、RawImage和当前播放视频索引参数
    private VideoPlayer videoPlayer;
    private RawImage rawImage;
    private int currentClipIndex;
    //设置相关文本和按钮参数以及视频列表
    public Text text_PlayOrPause;
    public Button button_PlayOrPause;
    public Button button_Pre;
    public Button button_Next;
    public VideoClip[] videoClips;

    void Start()
    {
        //获取VideoPlayer和RawImage组件,以及初始化当前视频索引
        videoPlayer = this.GetComponent<VideoPlayer>();
        rawImage = this.GetComponent<RawImage>();
        currentClipIndex = 0;
        //设置相关按钮监听事件
        button_PlayOrPause.onClick.AddListener(OnPlayOrPauseVideo);
        button_Pre.onClick.AddListener(OnPreVideo);
        button_Next.onClick.AddListener(OnNextVideo);
    }
    // Update is called once per frame
    void Update()
    {
        //没有视频则返回,不播放
        if (videoPlayer.texture == null)
        {
            return;
        }
        //渲染视频到UGUI上
        rawImage.texture = videoPlayer.texture;
    }
    /// <summary>
    /// 播放和暂停当前视频
    /// </summary>
    private void OnPlayOrPauseVideo()
    {
        //判断视频播放情况,播放则暂停,暂停就播放,并更新相关文本
        if (videoPlayer.isPlaying == true)
        {
            videoPlayer.Pause();
            text_PlayOrPause.text = "播放";
        }
        else
        {
            videoPlayer.Play();
            text_PlayOrPause.text = "暂停";
        }
    }

    /// <summary>
    /// 切换上一个视频
    /// </summary>
    private void OnPreVideo()
    {
        //视频列表减一播放上一个视频,并进行避免越界操作
        currentClipIndex -= 1;
        if (currentClipIndex < 0)
        {
            currentClipIndex = videoClips.Length - 1;
        }
        videoPlayer.clip = videoClips[currentClipIndex];
        text_PlayOrPause.text = "暂停";
    }

    /// <summary>
    /// 切换下一个视频
    /// </summary>
    private void OnNextVideo()
    {
        //视频列表加一播放下一个视频,并进行避免越界操作
        currentClipIndex += 1;
        currentClipIndex = currentClipIndex % videoClips.Length;
        videoPlayer.clip = videoClips[currentClipIndex];
        text_PlayOrPause.text = "暂停";
    }
}

5.视频进度调节代码

using UnityEngine;
using UnityEngine.EventSystems;

/// <summary>

/// 继承 拖拽接口

/// </summary>

public class SliderEvent : MonoBehaviour, IDragHandler

{

    [SerializeField]

    private ToPlayVideo toPlayVideo;        // 视频播放的脚本

    // Use this for initialization

    void Start () {

}

// Update is called once per frame

void Update () {

}

    

    /// <summary>

    /// 给 Slider 添加 拖拽事件

    /// </summary>

    /// <param name="eventData"></param>

    public void OnDrag(PointerEventData eventData)

    {

        SetVideoTimeValueChange();

    }

    /// <summary>

    /// 当前的 Slider 比例值转换为当前的视频播放时间

    /// </summary>

    private void SetVideoTimeValueChange()

    {

        toPlayVideo.videoPlayer.time = toPlayVideo.videoTimeSlider.value * toPlayVideo.videoPlayer.clip.length;

    }

}

未完待续

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