package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends Sprite
{
var my_x = stage.stageWidth / 2;//圆心X坐标
var my_y = stage.stageHeight / 2;//圆心Y坐标
var count = 10;//小球的个数
var my_a = 200;//椭圆长轴
var my_b = 10;//椭圆短轴
var my_angle = 1;//角度变化量1度
public function Main()
{
init_ball();
}
//每帧调用一次,每一次增加小球的角度1度来改变小球的位置
private function ball_move_handler(event:Event):void
{
var ball:Ball = event.target as Ball;
if (ball["angle"] == 360)
{
ball["angle"] = 0;
}
//增加小球的角度1度
ball["angle"] += my_angle;
//根据新的小球角度获取弧度
var radian:Number=ball["angle"]*(Math.PI/180);
//重新定位小球位置
ball.x = my_x + my_a * Math.cos(radian);
ball.y = my_y + my_b * Math.sin(radian);
//重新定位小球的大小和透明度
ball.scaleX = setProp(ball,0.5,1);
ball.scaleY = setProp(ball,0.5,1);
ball.alpha = setProp(ball,0.5,1);
}
//把Y坐标转化为透明度和尺寸属性,范围在n1到n2之间;
function setProp(ball:Ball,n1:Number=0.5, n2:Number=1):Number
{
//ball.y-my_y小球相对椭圆圆心的Y坐标值
return (((ball.y-my_y)+2*my_b)/my_b-1)/2*(n2-n1)+n1;
}
//初始化小球并为每个小球添加帧监听事件;
private function init_ball():void
{
for (var i:Number=0; i<count; i++)
{
var angle:Number = (i + 1) * (360 / count);//角度
var radian:Number=angle*(Math.PI/180);//弧度
var ball:Ball=new Ball();
ball["angle"] = angle;
ball.x = my_x + my_a * Math.cos(radian);
ball.y = my_y + my_b * Math.sin(radian);
ball.addEventListener(Event.ENTER_FRAME, ball_move_handler);
stage.addChild(ball);
}
}
}
}
ActionScript不断旋转的椭圆
最新推荐文章于 2017-07-06 16:06:08 发布