功能:让坦克运动由我们来控制
内容:添加键盘监听类keyMonitor。
TankClient添加键盘监听器。
针对不同的键改变坦克的位置,与重画线程结合产生不同方向。
一、键盘监听类
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
System.out.println("ok");
}
}
二、键盘监听器
this.addKeyListener(new KeyMonitor());
三、不同的键改变坦克位置:(去掉y-=5) int key = e.getKeyCode();
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_LEFT: x-=5; break;
case KeyEvent.VK_UP: y-=5; break;
case KeyEvent.VK_RIGHT: x+=5; break;
case KeyEvent.VK_DOWN: y+=5; break;
}
}
}
全部程序:
public class TankClient extends Frame {
public static final int GAME_WIDTH =800;
public static final int GAME_HEIGHT =800;
int x = 30; int y = 30; //定义在方法外面
Image offScreenImage = null;
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.RED);
g.fillOval(x, y, 30, 40);
g.setColor(c);
//y += 5;
}
public void update(Graphics g) {
if(offScreenImage == null){
offScreenImage = this.createImage(GAME_WIDTH,GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, 800, 600);
gOffScreen.setColor(c);
print(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame(){
this.setSize(GAME_WIDTH,GAME_HEIGHT);
this.setTitle("TankWar");
this.setLocation(80, 60);
this.setVisible(true);
this.addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
new Thread(new paintThread()).start();
this.addKeyListener(new KeyMonitor());
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class paintThread implements Runnable { //线程 内部类 为此线程服务
public void run() {
while(true){
repaint();
try {
Thread.sleep(50);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter{
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key){
case KeyEvent.VK_LEFT: x-=5; break;
case KeyEvent.VK_UP: y-=5; break;
case KeyEvent.VK_RIGHT: x+=5; break;
case KeyEvent.VK_DOWN: y+=5; break;
}
}
}
}