iOS UIBezierPath绘图

UIBezierPath主要用来绘制矢量图形,它是基于Core Graphics对CGPathRef数据类型和path绘图属性的一个封装。

UIBezierPath类

UIBezierPath主要属性

// 线宽
@property(nonatomic) CGFloat lineWidth;
// 线帽
@property(nonatomic) CGLineCap lineCapStyle;
// 连接点样式 
@property(nonatomic) CGLineJoin lineJoinStyle;
// 最大斜接长度(只有在使用kCGLineJoinMiter是才有效),边角的角度越小,斜接长度就会越大
// 为了避免斜接长度过长,使用miterLimit限制
// 如果斜接长度超过miterLimit,边角就会以KCALineJoinBevel类型来显示
@property(nonatomic) CGFloat miterLimit; 

UIBezierPath主要方法

// 移至当前点
- (void)moveToPoint:(CGPoint)point;

// 添加线
- (void)addLineToPoint:(CGPoint)point;

// 虚线样式,phase表示线的偏移量,pattern表示如何交替绘制,count是数组长度
- (void)setLineDash:(nullable const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase;

// 关闭当前路径,回到起点
- (void)closePath;

// 填充
- (void)fill;

// 绘制线条
- (void)stroke;

示例代码

UIBezierPath *path = [UIBezierPath bezierPath];
[path setLineWidth:3];
[[UIColor redColor] setStroke];

// 绘制直线
[path moveToPoint:CGPointMake(10, 10)];
[path addLineToPoint:CGPointMake(250, 10)];

[path stroke];

// 线帽
UIBezierPath *lineCapPath = [UIBezierPath bezierPath];
[lineCapPath setLineWidth:5];
[lineCapPath moveToPoint:CGPointMake(10, 30)];
[lineCapPath addLineToPoint:CGPointMake(250, 30)];
lineCapPath.lineCapStyle = kCGLineCapRound;

[lineCapPath stroke];

// 连接点样式 
UIBezierPath *lineJoinPath = [UIBezierPath bezierPath];
[lineJoinPath setLineWidth:5];
[lineJoinPath moveToPoint:CGPointMake(10, 50)];
[lineJoinPath addLineToPoint:CGPointMake(80, 75)];
[lineJoinPath addLineToPoint:CGPointMake(10, 100)];
lineJoinPath.lineJoinStyle = kCGLineJoinRound;
[lineJoinPath closePath];

[lineJoinPath stroke];

// 虚线
UIBezierPath *lineDashPath = [UIBezierPath bezierPath];
[lineDashPath moveToPoint:CGPointMake(10, 120)];
[lineDashPath addLineToPoint:CGPointMake(250, 120)];
CGFloat pattern[] = {6, 3, 6, 3};
[lineDashPath setLineDash:pattern count:4 phase:0];

[lineDashPath stroke];

显示如下
在这里插入图片描述

UIBezierPath自定义视图

UIBezierPath可以定义矩阵、椭圆、圆弧等

// 矩形
+ (instancetype)bezierPathWithRect:(CGRect)rect;

// 椭圆或圆形
+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;

// 圆角矩阵,cornerRadius圆角大小
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius;

// 圆角矩阵,corners圆角位置,cornerRadii圆角大小
+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;

// 圆弧,center中心点,radiu圆弧半径,startAngle圆弧起点,endAngle圆弧终点,clockwise顺时针YES,逆时针NO
+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;

示例代码

UIBezierPath *rectBezierPath = [UIBezierPath bezierPathWithRect:CGRectMake(10, 10, 80, 60)];
[rectBezierPath stroke];

UIBezierPath *ovalBezierPath = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(10, 90, 80, 60)];
[ovalBezierPath stroke];

UIBezierPath *roundedRectBezierPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 170, 80, 60) cornerRadius:10];
[roundedRectBezierPath stroke];

UIBezierPath *roundedRectBezierPath2 = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(10, 250, 80, 60)
                   byRoundingCorners:UIRectCornerTopLeft|UIRectCornerTopRight cornerRadii:CGSizeMake(10, 10)];
[roundedRectBezierPath2 stroke];

UIBezierPath *arcBezierPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 360) radius:30 startAngle:0 endAngle:M_PI_2 clockwise:YES];
[arcBezierPath stroke];

[[UIColor blueColor] setStroke];
UIBezierPath *arcBezierPath2 = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 360) radius:30 startAngle:0 endAngle:-M_PI clockwise:NO];
[arcBezierPath2 stroke];

显示如下
在这里插入图片描述

UIBezierPath曲线

// 绘制二次曲线
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;

// 绘制贝赛尔曲线
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;

// 绘制弧线
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise ;

示例代码

UIBezierPath *quadCurvePath = [UIBezierPath bezierPath];
quadCurvePath.lineWidth = 5;
[quadCurvePath moveToPoint:CGPointMake(20, 150)];
[quadCurvePath addQuadCurveToPoint:CGPointMake(200, 150) controlPoint:CGPointMake(130, 50)];
[quadCurvePath stroke];

UIBezierPath *curvePath = [UIBezierPath bezierPath];
curvePath.lineWidth = 5;
[curvePath moveToPoint:CGPointMake(20, 250)];
[curvePath addCurveToPoint:CGPointMake(200, 250) controlPoint1:CGPointMake(100, 180) controlPoint2:CGPointMake(180, 300)];
[curvePath stroke];

显示如下
在这里插入图片描述

相关文章
iOS Core Graphics绘图
iOS UIBezierPath绘图

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值