主要使用函数为:
Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png", CC_CALLBACK_1(LoadingScene::loadedCallBack, this));
void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);
主要使用函数为:
Director::getInstance()->getTextureCache()->addImageAsync("jiaocheng.png", CC_CALLBACK_1(LoadingScene::loadedCallBack, this));
void LoadingScene::loadedCallBack(cocos2d::Texture2D *texture);