输入事件ANR原理分析
1.简介
当输入事件长时间未响应,则会发生ANR。输入事件ANR超时时间一般为5s。在InputDispatcher分发输入事件的过程中,会监控是否发生了ANR。具体是在执行findFocusedWindowTargetsLocked()方法时,如果当前窗口还未准备好处理输入事件,则会调用handleTargetsNotReadyLocked()方法,判断是否发生了ANR。判断的依据是等待的时间是否超过了5s,如果超过了5s,则执行onANRLocked()方法,发生ANR通知。
2.源码分析
接下来将从findFocusedWindowTargetsLocked()开始分析,ANR产生的过程。
2.1 InputDispatcher.findFocusedWindowTargetsLocked()
int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
int32_t injectionResult;
String8 reason;
if (mFocusedWindowHandle == NULL) {
if (mFocusedApplicationHandle != NULL) {
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
mFocusedApplicationHandle, NULL, nextWakeupTime,
"Waiting because no window has focus but there is a "
"focused application that may eventually add a window "
"when it finishes starting up.");//当没有找到聚焦的窗口时,见2.3
goto Unresponsive;
}
goto Failed;
}
reason = checkWindowReadyForMoreInputLocked(currentTime,
mFocusedWindowHandle, entry, "focused");//检查窗口是否准备接受多个输入事件,见2.2
if (!reason.isEmpty()) {
injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime, reason.string());//不能接受处理多个输入事件,即当前正在处理其他事件,需要等待,见2.3
goto Unresponsive;
}
.....
}
在findFocusedWindowTargetsLocked()方法中,有两种情况会执行handleTargetsNotReadyLocked()方法,一种是当前没有获取焦点的窗口,另外一种是当前正在处理其他事件,不支持窗口处理更多的输入事件,需要等待。
2.2 InputDispatcher.checkWindowReadyForMoreInputLocked()
String8 InputDispatcher::checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
const char* targetType) {
// 1. 窗口被暂停了,继续等待
if (windowHandle->getInfo()->paused) {
return String8::format("Waiting because the %s window is paused.", targetType);
}
// 2. 窗口连接还未被注册,继续等待
ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
if (connectionIndex < 0) {
return String8::format("Waiting because the %s window's input channel is not "
"registered with the input dispatcher. The window may be in the process "
"of being removed.", targetType);
}
// 3. 连接已经死亡了,继续等待
sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
if (connection->status != Connection::STATUS_NORMAL) {
return String8::format("Waiting because the %s window's input connection is %s."
"The window may be in the process of being removed.", targetType,
connection->getStatusLabel());
}
// 4. 连接上的队列已经满了,继续等待
if (connection->inputPublisherBlocked) {
return String8::format("Waiting because the %s window's input channel is full. "
"Outbound queue length: %d. Wait queue length: %d.",
targetType, connection->outboundQueue.count(), connection->waitQueue.count());
}
if (eventEntry->type == EventEntry::TYPE_KEY) {
// 5.按键事件必须等待所有之前的输入事件处理完了,才能继续处理下一个,因为之前的按键事件可能会对聚焦的窗口有影响.
if (!connection->outboundQueue.isEmpty() || !connection->waitQueue.isEmpty()) {
return String8::format("Waiting to send key event because the %s window has not "
"finished processing all of the input events that were previously "
"delivered to it. Outbound queue length: %d. Wait queue length: %d.",
targetType, connection->outboundQueue.count(), connection->waitQueue.count());
}
}else{
// 6.因为应用没有响应,等待队列堆积了很多触摸事件,此时将触发ANR。
if (!connection->waitQueue.isEmpty()
&& currentTime >= connection->waitQueue.head->deliveryTime
+ STREAM_AHEAD_EVENT_TIMEOUT) {//STREAM_AHEAD_EVENT_TIMEOUT为500ms
return String8::format("Waiting to send non-key event because the %s window has not "
"finished processing certain input events that were delivered to it over "
"%0.1fms ago. Wait queue length: %d. Wait queue head age: %0.1fms.",
targetType, STREAM_AHEAD_EVENT_TIMEOUT * 0.000001f,