安卓按键截屏功能

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class ScreenShot : MonoBehaviour
{
    private Camera arCamera;
    void Start()
    {
        arCamera = GameObject.Find("ARCamera").GetComponent<Camera>();
    }

    // Update is called once per frame
    void Update()
    {

    }

    public void OnScreenShotClick()
    {
        System.DateTime now = System.DateTime.Now;
        string times = now.ToString();
        //去掉空格
        times = times.Trim();
        //将/替换成-
        times = times.Replace("/", "-");
        string fileName = "ARScreenShot" + times + ".png";


        if (Application.platform == RuntimePlatform.Android)
        {
            //包含UI的方式
            //Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
            //texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
            //texture.Apply();

            //byte[] bytes = texture.EncodeToPNG();

            //string destination = "/sdcard/DCIM/ScreenShots";

            //if (!Directory.Exists((destination)))
            //{
            //    Directory.CreateDirectory(destination);
            //}

            //string pataSave = destination + "/" + fileName;

            //File.WriteAllBytes(pataSave, bytes);

            //不包含UI的方式
            RenderTexture renderTexture=new RenderTexture(Screen.width, Screen.height,1);
            arCamera.targetTexture = renderTexture;
            arCamera.Render();

            RenderTexture.active = renderTexture;

            Texture2D texture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
            texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
            texture.Apply();

            arCamera.targetTexture = null;
            RenderTexture.active = null;
            Destroy(renderTexture);


            byte[] bytes = texture.EncodeToPNG();

            string destination = "/sdcard/DCIM/ScreenShots";

            if (!Directory.Exists((destination)))
            {
                Directory.CreateDirectory(destination);
            }

            string pataSave = destination + "/" + fileName;

            File.WriteAllBytes(pataSave, bytes);
        }
    }
}

 

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