c++数据结构:线性表实现之双链表

原型:单链表;
与单链表节点结构差异:单链表仅有一个指针域指向下一个节点,双链表有两个指针域分别指向其上一个和下一个节点;
实现操作差异:主要是上链(插入)与脱链(删除)操作,其中双链表上链时的指针重导向需注意相对顺序(不能颠倒)


节点结构:

#pragma once

template< typename T>
class Node {
public:
    T data;
    Node *next;   //向后指针
    Node *prior;  //向前指针    相对单链表新增的指针域
};

双链表类模板实现:

#pragma once
#include"Node.h"
#include<iostream>
#include<string>
using namespace std;

template <typename T>
class doubleLink
{
public:
    doubleLink(T a[],int n);
    ~doubleLink();
    int Length();         //返回单链表的长度
    T Get(int i);           //按位查找,查找第i个节点的元素
    int Locate(T x);        //按值查找,查找链表中第一个值为x的元素,并返回序号
    bool Insert(int i, T x);   //插入元素,在第i个位置插入值x
    bool Delete(int i);       //删除节点,删除第i个节点
    bool InsertHead(T x);    //头插法插入节点
    bool InsertTail(T x);    //尾插法插入节点
    void ListTraverse();      //遍历节点
    T priorOne(int i);      //返回节点的上一个节点
    T nextOne(int i);     //返回节点的下一个节点
private:
    Node<T> *first;        //设置头指针
    int m_Length;  //设置链的长度计数器
};
template<typename T>
doubleLink<T>::doubleLink(T a[], int n)
{
    m_Length = 0;
    first = new Node<T>;
    first->next = NULL;
    first->prior = NULL;
    for (int i = 0; i < n; i++)    //头插法插入元素
    {
        Node<T> *s = new Node<T>;
        s->data = a[i];
        if (first->prior == NULL) {
            s -> next = first;
            s->prior = first;
            first->next = s;
            first->prior = s;
            m_Length++;
        }
        else {
            s->next = first->next;
            first->next->prior = s;
            s -> prior = first;
            first->next = s;
            m_Length++;
        }

    }
    //尾插法插入元素
    /*for (var i = 0; i < n;i++) {      
        Node<T> *s = new Node<T>;
        s->data = a[i];
        if (first->prior == NULL) {
            s->next = first;
            s->prior = first;
            first->next = s;
            first->prior = s;
            Length++;
        }
        else {
            s->prior = first->prior;
            s->next = first;
            first->prior->next = s;
            first->prior = s;
            m_Length++;
        }
    }*/
}
template<typename T>
doubleLink<T>::~doubleLink()
{
    while (first->next!=first->prior)
    {
        //临时指针,存储即将释放的节点的指针
        Node<T> *temp = first;
        //脱链
        first->prior->next = first->next;
        first->next -> prior = first->prior;
        //头指针后移
        first = first->next;
        //释放内存
        delete temp;
    }
    delete first;
}

template<typename T>
int doubleLink<T>::Length() {
    return m_Length;
}
template<typename T>
T doubleLink<T>::Get(int i) {
    if (i > m_Length || i <= 0)
    {
        throw string("调用函数Get()时位置出错!");
    }
    else {
        Node<T> *p = first;
        for (int j = 0; j < i;j++) {
            p = p->next;
        }
        return p->data;
    }
}
template<typename T>
int doubleLink<T>::Locate(T x) {
    Node<T> *p = first->next;
    int count = 1;
    for (int i = 0; i < m_Length; i++) {
        if (p->data == x)
        {
            return count;
        }
        p = p->next;
        count++;
    }
    if (p->next == first)
    {
        return -1;    /*个人认为此处不应该抛出错误,所以并没有throw*/
    }
}
template<typename T>
bool doubleLink<T>::Insert(int i, T x) {
    if (i > m_Length || i <= 0) {   //判断要插入的位置是否在合理范围
        throw string("调用函数Insert()时位置出错");
    }
    Node<T> *p = first;     
    Node<T> *s = new Node<T>;
    if (s == NULL) {
        return false;
    }
    s->data = x;
    int count = 0;
    while (p->next!=first&&count < i) {
        p = p->next;
        count++;
    }
    s->next = p;
    s->prior = p->prior;
    p->prior->next = s;
    p->prior = s;
    m_Length++;
    return true;
}
template<typename T>
bool doubleLink<T>::Delete(int i) {
    if (i > m_Length || i < 0)
    {
        throw string("调用函数Delete()时位置出错");
    }
    int count = 0;
    Node<T> *p = first;
    while (p->next != first&&count < i) {
        p = p->next;
        count++;
    }
    p->prior->next = p->next;
    p->next->prior = p->prior;
    delete p;
    m_Length--;
    return true;
}
template<typename T>
bool doubleLink<T>::InsertHead(T x) {
    Node<T> *s = new Node<T>;
    if (s == NULL) {
        return false;  //内存申请失败要不要throw出来?em......母鸡
    }
    s->data = x;
    s->next = first->next;
    s->prior = first;
    first->next->prior = s;
    first->next = s;
    m_Length++;
    return true;
}
template<typename T>
bool doubleLink<T>::InsertTail(T x) {
    Node<T> *s = new Node<T>;
    if (s == NULL) {
        return false;
    }
    s->data = x;
    s->next = first;
    s->prior = first->prior;
    first->prior->next = s;
    first->prior = s;
    m_Length++;
    return true;
}
template<typename T>
void doubleLink<T>::ListTraverse() {
    Node<T> *p = first->next;
    cout << endl;
    for (int i = 0; i < m_Length;i++) {
        cout << p->data << ",";
        p = p->next;
    }
}

template<typename T>
T doubleLink<T>::priorOne(int i) {
    if (i > m_Length || i <= 0)
    {
        throw string("调用函数prior时位置出错");
    }
    else {
        Node<T> *p = first;
        for (int j = 0; j < i; j++) {
            p = p->next;
        }
        if (i == 1) {
            return p->prior->prior->data;
        }
        else {
            return p->prior->data;
        }
    }
}
template<typename T>
T doubleLink<T>::nextOne(int i) {
    if (i > m_Length || i <= 0)
    {
        throw string("调用函数nextone时位置出错");
    }
    else {
        Node<T> *p = first;
        for (int j = 0; j < i; j++) {
            p = p->next;
        }
        if (i==m_Length) {
            return p->next->next->data;
        }
        else {
            return p->next->data;
        }
    }
}

函数调用测试:

#include<iostream>
#include"doubleLink.h"
#include<string>
using namespace std;

int main() {
    int a[5] = { 1,2,3,4,5 };
    try{
        doubleLink<int> MyList(a, 5);
        MyList.ListTraverse();      //测试遍历函数是否成功
        cout << endl << "链表长度为:" << MyList.Length() << endl;        //测试返回长度函数是否成功
        cout << "第1个节点的元素为:" << MyList.Get(1);     //测试查找位置元素的函数是否成功
        MyList.Delete(1);
        cout << endl << "删除第一个节点后:";
        MyList.ListTraverse();
        MyList.Insert(1, 5);
        cout <<endl<< "插入元素5到第一个节点后:" ;
        MyList.ListTraverse();
        MyList.InsertHead(2);
        cout << endl << "头插法插入元素2:";
        MyList.ListTraverse();
        MyList.InsertTail(8);
        cout << endl << "尾插法插入元素8";
        MyList.ListTraverse();
        cout << endl << "元素8所在的位置为:" << MyList.Locate(8);
        cout << endl << "第二个节点的后一个节点元素为:" << MyList.nextOne(2);
        cout << endl << "第二个节点的前一个节点元素为:" << MyList.priorOne(2);
    }
    catch (string &aval) {
        cout << aval << endl;
    }
    return 0;
}

合法数据调用结果:
合法数据调用结果


部分非法数据调用结果:

Get(i)传入的参数非法时:
非法数据输入
Delete(i)传入的参数非法时:
非法数据输入

在准备选择双链表时,应先看看单链表是否能够满足需求,因为双链表多了一个指针域,数据量大时可能会浪费存储空间,而且双链表操作比单链表繁琐一点。
额。。。
暂时只能挤这么多。。
Bye

评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值