xcode下出现Undefined symbols for architecture arm64或者armv7: “_OBJC_CLASS_$_XXX

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碰到一个类似上述的问题,感觉还是stl的C++库加载造成的问题。

即使通过gcc -v查看了编译过程,

然后用gcc -E 导出了预编译后的文件,

查看到的仍然只是std::string,为什么会出现接口中

有的是fucn(std::string)

有的是func(std::__1::basic_string...)

仍然没有搞清楚,网上有一篇似乎可以处理这个问题的文章,如下:

http://blog.csdn.net/kaizi318/article/details/10362673 

但是尝试后,发现xcode仍然报错。

通过在后台用nm查看调用。

发现如果用libstdc++库,则需要使用指定头文件,添加头文件路径如下:

-I $(shell $(XCRUN) --show-sdk-path)/usr/include/c++/4.2.1

其对应使用的std::string类型就是std::string。

而若是不指定用libstdc++,而是使用默认的libc++库,则使用的是默认的C++头文件,

其对应使用的std::string变成了std::__1::basic_string(........)之类的

因此,c++头文件使用的不同导致其他使用stl的库的函数签名和实现都不同了

参考文章如下:

Undefined symbols for architecture i386或者armv7: “_OBJC_CLASS_$_XXX

Undefined symbols for architecture i386:
“_OBJC_CLASS_$_XXX”, referenced from:
objc-class-ref in XXX

ld: symbol(s) not found for architecture i386

clang: error: linker command failed with exit code 1 (use -v to see invocation)


如果真机调试就是 undefined symbols for architecture armv7错误!
发生这种错误通常是project.pbxproj这个文件引起的,尤其在多人合作开发的时候,svn提交不规范可能导致project.pbxproj发生错误,导致文件的引用不在project.pbxproj文件中。
xcode项目import文件会根据project.pbxproj来查找,查找不到文件的引用则会有上述的错误。

解决方法点击工程,在主界面中点击Build Phases,根据提示信息“XXX”来判断缺少什么文件,一般如果缺少自定义的文件,XXX会是缺少的类名,那么就在Complie Sources中加入该文件。如果缺少类库,则在Link Binary With Libraries中加入该类库。

Undefined symbols for architecture i386:
02   "TextureMan::LoadTexture(std::__1::basic_string, std::__1::allocator > const&, int, bool)", referenced from:
03       tolua_gameinterface_TextureMan_loadTexture00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
04   "SoundManager::BgndMusicPlay(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
05       tolua_gameinterface_SoundManager_BgndMusicPlay00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
06   "SoundManager::BgndMusicStop(std::__1::basic_string, std::__1::allocator > const&, bool)", referenced from:
07       tolua_gameinterface_SoundManager_BgndMusicStop00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
08   "Font::LoadFont(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
09       tolua_gameinterface_Font_loadFont00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
10   "System::MakeDocumentPath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
11       tolua_gameinterface_System_makeDocumentPath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
12   "System::MakeResourcePath(std::__1::basic_string, std::__1::allocator > const&) const", referenced from:
13       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
14       tolua_gameinterface_System_makeResourcePath00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
15   "std::__1::__vector_base_common::__throw_length_error() const", referenced from:
16       void std::__1::vector >::__push_back_slow_path(float const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
17       void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
18       void std::__1::vector >::__push_back_slow_path(int const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
19   "std::__1::locale::use_facet(std::__1::locale::id&) const", referenced from:
20       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
21   "std::__1::ios_base::getloc() const", referenced from:
22       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
23   "std::__1::basic_string, std::__1::allocator >::__init(char const*, unsigned long)", referenced from:
24       _l_registercallback in libCoreClientiOS.a(logicthread.o)
25       _luapanic in libCoreClientiOS.a(logicthread.o)
26       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
27       ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
28       ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
29       ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
30       ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
31       ...
32   "std::__1::basic_string, std::__1::allocator >::assign(char const*)", referenced from:
33       System::SetEngineScriptPath(char const*) inlibCoreClientiOS.a(tolua_gameinterface.o)
34   "std::__1::basic_string, std::__1::allocator >::basic_string(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
35       tolua_gameinterface_vector_string___geti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
36       tolua_gameinterface_vector_string___geti01(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
37       tolua_gameinterface_vector_string__push_back00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
38       void std::__1::vector, std::__1::allocator > >::__push_back_slow_path const&>(std::__1::basic_string, std::__1::allocator > const&&&) inlibCoreClientiOS.a(tolua_gameinterface.o)
39   "std::__1::basic_string, std::__1::allocator >::~basic_string()", referenced from:
40       _l_registercallback in libCoreClientiOS.a(logicthread.o)
41       _luapanic in libCoreClientiOS.a(logicthread.o)
42       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
43       ExUnit::LogicThread::HandleError() in libCoreClientiOS.a(logicthread.o)
44       ExUnit::LogicThread::CallVA(char const*, char const*, ...) inlibCoreClientiOS.a(logicthread.o)
45       ExUnit::LogicThread::RemoveCallback(char const*) inlibCoreClientiOS.a(logicthread.o)
46       ExUnit::LogicThread::SetCallback(char const*, int) inlibCoreClientiOS.a(logicthread.o)
47       ...
48   "std::__1::basic_string, std::__1::allocator >::operator=(std::__1::basic_string, std::__1::allocator > const&)", referenced from:
49       tolua_gameinterface_vector_string___seti00(lua_State*) inlibCoreClientiOS.a(tolua_gameinterface.o)
50   "std::__1::basic_ostream >::put(char)", referenced from:
51       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
52   "std::__1::basic_ostream >::flush()", referenced from:
53       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
54   "std::__1::basic_ostream >::sentry::sentry(std::__1::basic_ostream >&)", referenced from:
55       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
56   "std::__1::basic_ostream >::sentry::~sentry()", referenced from:
57       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
58   "std::__1::cerr", referenced from:
59       ExUnit::LogicThread::Run() in libCoreClientiOS.a(logicthread.o)
60       ExUnit::LogicThread::ContactTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
61       ExUnit::LogicThread::SensorTriggered(b2Contact*) inlibCoreClientiOS.a(logicthread.o)
62   "std::__1::ctype::id", referenced from:
63       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
64   "std::__1::locale::~locale()", referenced from:
65       std::__1::basic_ostream >& std::__1::endl >(std::__1::basic_ostream >&) inlibCoreClientiOS.a(logicthread.o)
66   "std::__1::ios_base::__set_badbit_and_consider_rethrow()", referenced from:
67       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
68   "std::__1::ios_base::clear(unsigned int)", referenced from:
69       std::__1::basic_ostream >& std::__1::operator<<<std::__1::char_traits >(std::__1::basic_ostream >&, char const*) in libCoreClientiOS.a(logicthread.o)
70 ld: symbol(s) not found for architecture i386
71 clang: error: linker command failed with exit code 1 (use -v to see invocation)

看着就非常复杂!
有这么多的link STL的错误。
其实,就是你编译静态库的时候使用不同版本的标准库, C++ Standard Library

那么如何fix掉这个issue呢?看下面这两张图!


如果你这两个在编译静态库和在使用静态库的app中设置的是一样的,应该就可以解决掉这个问题!

事实上,compiler default 足够了。

iOS出现 Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>

分类: iOS |2013-07-18 16:49 |42人阅读

今天,使用了第三方一个库,结果,出现,iOS Undefined symbols for architecture armv7 std::basic_string<char, std::char_traits<char>


注意:不是修改Build Setting里面的设置,而是添加一个libstdc++.dylib, 搞定!


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