Quaternion q = transform.rotation;
//目标点坐标+目标点角度*向前向量*距离=这个模型向前延伸的点坐标
centerLine = transform.position + (q * Vector3.up) * distance;
//目标点坐标+目标点角度*向前向量*距离=这个模型向前延伸的点坐标
centerLine = transform.position + (q * Vector3.up) * distance;