需要设置
D3DXCreateTextureFromFile(
Device,
"cratetest.dds",
&Tex);
Device->SetTexture(0, Tex);
Device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
Device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
Device->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
//设为true时,没有光源的情况下,内容看不到
Device->SetRenderState(D3DRS_LIGHTING, false);
//Alpha来源于纹理
Device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
Device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
//设定融合因子,采用默认值
Device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
Device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
Device->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
//绘制内容 绘制前要开启融合运算
Device->SetRenderState(D3DRS_ALPHABLENDENABLE, false);