ball.json 数据如下:
{
"entities": [
{
"entity": {
"TapOpposite": 0,
"Interval": 0.95,
"BallNum": 1
}
},
{
"entity": {
"TapOpposite": 0,
"Interval": 0.91,
"BallNum": 2
}
},
{
"entity": {
"TapOpposite": 0,
"Interval": 0.95,
"BallNum": 3
}
}
]
}
在cocos2dx中json的读取是用的rapidjson,包含在cocostudio工程中。所以我们要先引入#include "cocostudio/CocoStudio.h"
void GameWorld::readJson()
{
//json 文档
rapidjson::Document _doc;
bool bRet = false;
ssize_t size = 0;
unsigned char *pBytes = NULL;