openg 立方体纹理

opengl 立方体纹理
来给立方体贴个图。
// glfwTest.cpp : 定义控制台应用程序的入口点。
//
#include "glew.h"
#include <glfw3.h>
#include "common/loadShader.h"
#include "glm.hpp"
#include "ext.hpp"

int main(void)
{
	GLFWwindow* window;

	/* Initialize the library */
	if (!glfwInit())
		return -1;

	/* Create a windowed mode window and its OpenGL context */
	window = glfwCreateWindow(480, 320, "Hello World", NULL, NULL);
	if (!window)
	{
		glfwTerminate();
		return -1;
	}

	/* Make the window's context current */
	glfwMakeContextCurrent(window);

	// Needed in core profile
	if( glewInit() != GLEW_OK)
	{
		glfwTerminate();
		return -1;
	}

	// Our vertices. Tree consecutive floats give a 3D vertex; Three consecutive vertices give a triangle.
	// A cube has 6 faces with 2 triangles each, so this makes 6*2=12 triangles, and 12*3 vertices
	static const GLfloat g_vertex_buffer_data[] = {
		-1.f, 1.f, 1.f,
		-1.f,-1.f, 1.f,
		 1.f,-1.f, 1.f,

		 1.f,-1.f, 1.f,
		 1.f, 1.f, 1.f,
		 -1.f, 1.f, 1.f,


		 1.f, 1.f, 1.f,
		 1.f,-1.f, 1.f,
		 1.f,-1.f,-1.f,

		 1.f,-1.f,-1.f,
		 1.f, 1.f,-1.f,
		 1.f, 1.f, 1.f,


		-1.f, 1.f,-1.f,
		-1.f, 1.f, 1.f,
		 1.f, 1.f, 1.f,

		 1.f, 1.f, 1.f,
	     1.f, 1.f,-1.f,
		 -1.f, 1.f,-1.f,


		-1.f,-1.f,-1.f,
		-1.f,-1.f, 1.f,
		 1.f,-1.f, 1.f,

		 1.f,-1.f, 1.f,
		 1.f,-1.f,-1.f,
		 -1.f,-1.f,-1.f,


		-1.f, 1.f,-1.f,
		-1.f,-1.f,-1.f,
		 1.f,-1.f,-1.f,

		 1.f,-1.f,-1.f,
		 1.f, 1.f,-1.f,
		 -1.f, 1.f,-1.f,


		 -1.f, 1.f, 1.f,
		 -1.f, 1.f,-1.f,
		 -1.f,-1.f,-1.f,

		 -1.f,-1.f,-1.f,
		 -1.f,-1.f, 1.f,
		-1.f, 1.f, 1.f, 		
 		
	};

	
	//This will identify our vertex buffer
	GLuint vertexbuffer;

	
	//Generate 1 buffer,put the resulting identifier in vertexbuffer
	glGenBuffers(1,&vertexbuffer);		

	//The following commands will talk about our 'vertexbuffer' buffer
	glBindBuffer(GL_ARRAY_BUFFER,vertexbuffer);

	//Give our vertices to OpenGL.
	glBufferData(GL_ARRAY_BUFFER,sizeof(g_vertex_buffer_data),g_vertex_buffer_data,GL_STATIC_DRAW);


	GLuint Texture = loadBMP_custom("./resource/uvtemplate.bmp");
	// One color for each vertex. They were generated randomly.
	static const GLfloat g_uv_buffer_data[] = {
		0.0f, 1.0f,
		0.0f, 0.0f,
		1.0f, 0.0f,

		1.0f, 0.0f,
		1.0f, 1.0f,
		0.0f, 1.0f,


		0.0f, 1.0f,
		0.0f, 0.0f,
		1.0f, 0.0f,

		1.0f, 0.0f,
		1.0f, 1.0f,
		0.0f, 1.0f,



		0.0f, 1.0f,
		0.0f, 0.0f,
		1.0f, 0.0f,

		1.0f, 0.0f,
		1.0f, 1.0f,
		0.0f, 1.0f,


		0.0f, 1.0f,
		0.0f, 0.0f,
		1.0f, 0.0f,

		1.0f, 0.0f,
		1.0f, 1.0f,
		0.0f, 1.0f,


		0.0f, 1.0f,
		0.0f, 0.0f,
		1.0f, 0.0f,

		1.0f, 0.0f,
		1.0f, 1.0f,
		0.0f, 1.0f,


		0.0f, 1.0f,
		1.0f, 1.0f,
		1.0
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