CGPoint vertex = ccp(_tileSize.width / 2 * _sizeInTiles.width, 0);
CGPoint leftCorner = ccp(vertex.x - _sizeInTiles.width / 2 * _tileSize.width,
vertex.y + _sizeInTiles.width / 2 * _tileSize.height);
CGPoint rightCorner = ccp(vertex.x + _sizeInTiles.height / 2 * _tileSize.width,
vertex.y + _sizeInTiles.height / 2 * _tileSize.height);
CGPoint upVertex = ccp(leftCorner.x + _sizeInTiles.height / 2 * _tileSize.width,
leftCorner.y + _sizeInTiles.height / 2 * _tileSize.height);